public static void Toggle_Mode()
        {
            bool toggle = !BlazeManager.GetForPlayer <bool>("Fly Type");

            BlazeManager.SetForPlayer("Fly Type", toggle);
            RefreshStatus();
        }
        public static void Toggle_Enable()
        {
            bool toggle = !BlazeManager.GetForPlayer <bool>("Fly Enable");

            BlazeManager.SetForPlayer("Fly Enable", toggle);
            RefreshStatus();
            Player.Instance.GetComponent <Collider>().enabled = !toggle;
            Physics.gravity = toggle ? Vector3.zero : new Vector3(0, -9.5f, 0);
        }
 public static void Toggle_SteamSpoof()
 {
     BlazeManager.SetForPlayer("Steam Spoof", !BlazeManager.GetForPlayer <bool>("Steam Spoof"));
     RefreshStatus_SteamSpoof();
     VRCPlayer.Refresh_Properties();
 }
 public static void Toggle_FastJoin()
 {
     BlazeManager.SetForPlayer("Fast Join", !BlazeManager.GetForPlayer <bool>("Fast Join"));
     RefreshStatus_FastJoin();
 }
 public static void Toggle_Enable()
 {
     BlazeManager.SetForPlayer("AntiBlock", !BlazeManager.GetForPlayer <bool>("AntiBlock"));
     RefreshStatus();
 }
 public static void Toggle_Enable_Spawn()
 {
     BlazeManager.SetForPlayer("No Portal Spawn", !BlazeManager.GetForPlayer <bool>("No Portal Spawn"));
     RefreshStatusSpawn();
 }
예제 #7
0
 public static void Toggle_Enable()
 {
     BlazeManager.SetForPlayer("Photon Serilize", !BlazeManager.GetForPlayer <bool>("Photon Serilize"));
     RefreshStatus();
 }
 public static void Toggle_Enable()
 {
     BlazeManager.SetForPlayer("Global Events", !BlazeManager.GetForPlayer <bool>("Global Events"));
     RefreshStatus();
 }
 public static void Toggle_Enable()
 {
     BlazeManager.SetForPlayer("Invis API", !BlazeManager.GetForPlayer <bool>("Invis API"));
     RefreshStatus();
 }
 public static void Toggle_Enable()
 {
     BlazeManager.SetForPlayer("Hide Pickup", !BlazeManager.GetForPlayer <bool>("Hide Pickup"));
     RefreshStatus();
 }