public static void Toggle_Mode() { bool toggle = !BlazeManager.GetForPlayer <bool>("Fly Type"); BlazeManager.SetForPlayer("Fly Type", toggle); RefreshStatus(); }
public static void Toggle_Enable() { bool toggle = !BlazeManager.GetForPlayer <bool>("Fly Enable"); BlazeManager.SetForPlayer("Fly Enable", toggle); RefreshStatus(); Player.Instance.GetComponent <Collider>().enabled = !toggle; Physics.gravity = toggle ? Vector3.zero : new Vector3(0, -9.5f, 0); }
public static void Toggle_SteamSpoof() { BlazeManager.SetForPlayer("Steam Spoof", !BlazeManager.GetForPlayer <bool>("Steam Spoof")); RefreshStatus_SteamSpoof(); VRCPlayer.Refresh_Properties(); }
public static void Toggle_FastJoin() { BlazeManager.SetForPlayer("Fast Join", !BlazeManager.GetForPlayer <bool>("Fast Join")); RefreshStatus_FastJoin(); }
public static void Toggle_Enable() { BlazeManager.SetForPlayer("AntiBlock", !BlazeManager.GetForPlayer <bool>("AntiBlock")); RefreshStatus(); }
public static void Toggle_Enable_Spawn() { BlazeManager.SetForPlayer("No Portal Spawn", !BlazeManager.GetForPlayer <bool>("No Portal Spawn")); RefreshStatusSpawn(); }
public static void Toggle_Enable() { BlazeManager.SetForPlayer("Photon Serilize", !BlazeManager.GetForPlayer <bool>("Photon Serilize")); RefreshStatus(); }
public static void Toggle_Enable() { BlazeManager.SetForPlayer("Global Events", !BlazeManager.GetForPlayer <bool>("Global Events")); RefreshStatus(); }
public static void Toggle_Enable() { BlazeManager.SetForPlayer("Invis API", !BlazeManager.GetForPlayer <bool>("Invis API")); RefreshStatus(); }
public static void Toggle_Enable() { BlazeManager.SetForPlayer("Hide Pickup", !BlazeManager.GetForPlayer <bool>("Hide Pickup")); RefreshStatus(); }