/// <summary> /// 连接到指定的服务器终结点。 /// </summary> /// <param name="hostname">服务地址</param> /// <param name="port">服务端口</param> /// <returns>是否连接成功</returns> public bool Connect(string hostname, int port) { BlazeLog.InfoFormat("[TcpClient]Connecting to {0}:{1}", hostname, port); if (mIsCleanedUp) { throw new ObjectDisposedException(GetType().FullName); } if (hostname == null) { throw new ArgumentNullException("hostname"); } if (!validateTcpPort(port)) { throw new ArgumentOutOfRangeException("port"); } try { if (mClientSocket == null) { mClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); } mClientSocket.Connect(hostname, port); mNetworkStream = new NetworkStream(mClientSocket); } catch (Exception e) { BlazeLog.ErrorFormat("[TcpClient]Connection failed -> " + e); Debug.LogError("[TcpClient]Connection failed -> " + e); return(false); } return(true); }
/// <summary> /// 加载指定标识符的资源。 /// </summary> /// <param name="id">资源标识符</param> public override void Load(string id) { RaiseProgressChanged(0); Content = Resources.Load(id); if (Content == null) { BlazeLog.WarningFormat("Load content failed.id={0}", id); } RaiseProgressChanged(1); }
private IEnumerator loadAsync(string id) { RaiseProgressChanged(0); var request = Resources.LoadAsync(id); while (!request.isDone) { yield return(null); RaiseProgressChanged(request.progress); } if (Content == null) { BlazeLog.WarningFormat("Load content failed.id={0}", id); } RaiseProgressChanged(1); }
/// <summary> /// 获取指定路径下子物体上的组件。 /// </summary> /// <typeparam name="T">组件类型</typeparam> /// <param name="path">路径</param> protected T GetChild <T>(string path) where T : Component { var child = Transform.Find(path); if (child == null) { BlazeLog.ErrorFormat("Can't find child '{0}' in {1}", path, GameObject.name); return(null); } var component = child.GetComponent <T>(); if (component == null) { BlazeLog.ErrorFormat("Can't find component '{0}' in {1}", typeof(T).Name, GameObject.name); return(null); } return(component); }
private IEnumerator perform(HttpRequest request) { WWW www; if (request.Bytes.Length == 0) { //GET var form = new WWWForm(); foreach (var header in request.Headers) { form.headers.Add(header.Key, header.Value); } if (mCookies != null) { form.headers.Add("Cookie", mCookies); } foreach (var key in request.QueryString.Keys) { form.AddField(key, request.QueryString[key]); } if (form.data.Length == 0) { www = new WWW(request.Uri.ToString()); } else { www = new WWW(request.Uri.ToString(), form); } } else { //POST var headers = new Dictionary <string, string>(request.Headers); if (mCookies != null) { headers.Add("Cookie", mCookies); } www = new WWW(request.Uri.ToString(), request.Bytes, headers); } using (www) { var beginTime = Time.time; while (!www.isDone) { yield return(null); if (request.Timeout > 0 && Time.time - beginTime >= request.Timeout) { www.Dispose(); request.Fail("timeout"); yield break; } } if (www.error == null) { BlazeLog.InfoFormat("[HttpClient]text={0}", www.text); request.Finish(www.bytes); performCookies(www); } else { BlazeLog.WarningFormat("[HttpClient]error={0}", www.error); request.Fail(www.error); } } }
protected void OnPreprocessTexture() { BlazeLog.Info("process " + assetPath); }