void SpawnProjectile(Vector3 position, Quaternion rotation, string originatorName, string team) { // Access the BlasterScript of the newly instantiated // Blaster projectile and supply the player's name // and team GameObject go = Instantiate(Blaster, position, rotation) as GameObject; BlasterScript bScript = go.GetComponent <BlasterScript>(); bScript.myOriginator = originatorName; bScript.team = team; }
void Start() { player = GameObject.Find("Carlos"); playerGold = player.GetComponent<Player>(); pistolUpgrade = player.GetComponentInChildren<PistolScript>(true); blasterUpgrade = player.GetComponentInChildren<BlasterScript>(true); grenadeUpgrade = player.GetComponentInChildren<GrenadeScript>(true); PistolDamageUpdate(); PistolReloadUpdate(); PistolClipUpdate(); PistolCritUpdate(); BlasterDamageUpdate(); BlasterReloadUpdate(); BlasterClipUpdate(); BlasterCritUpdate(); grenadeDamageUpdate(); grenadeReloadUpdate(); grenadeClipUpdate(); grenadeCritUpdate(); UpdateDisplay (); }