예제 #1
0
 public OrionSpaceship()
 {
     SpaceshipClassName        = "Orion";
     SpaceshipClassDescription = "GOOD DEF, WEAK ATTACK";
     Base_attack   = 10;
     Base_def      = 8;
     MaxHealth     = 1200;
     CurrentHealth = MaxHealth;
     QSkill        = new BasicAttack();
     WSkill        = new SteeringMissile();
     ESkill        = new BlasterOrb();
     ASkill        = new OrionMove();
     SSkill        = new Teleporter();
     DSkill        = new CircleMove();
     ZSkill        = new Shield();
     XSkill        = new AirForceCall();
     CSkill        = new Revind();
 }
예제 #2
0
 public WarperSpaceship()
 {
     SpaceshipClassName        = "Warper";
     SpaceshipClassDescription = "BALLANCED";
     Base_attack   = 15;
     Base_def      = 4;
     MaxHealth     = 1000;
     CurrentHealth = MaxHealth;
     QSkill        = new BasicAttack();
     WSkill        = new SteeringMissile();
     ESkill        = new BlasterOrb();
     ASkill        = new OrionMove();
     SSkill        = new Teleporter();
     DSkill        = new CircleMove();
     ZSkill        = new Invisible();
     XSkill        = new ElectricCharge();
     CSkill        = new BlackHole();
 }
예제 #3
0
 public ScalpelSpaceship()
 {
     SpaceshipClassName        = "Scalpel";
     SpaceshipClassDescription = "STRONG ATTACK";
     Base_attack   = 12;
     Base_def      = 2;
     MaxHealth     = 800;
     CurrentHealth = MaxHealth;
     QSkill        = new BasicAttack();
     WSkill        = new SteeringMissile();
     ESkill        = new BlasterOrb();
     ASkill        = new OrionMove();
     SSkill        = new Teleporter();
     DSkill        = new CircleMove();
     ZSkill        = new MirrorShield();
     XSkill        = new Desant();
     CSkill        = new LaserBeam();
 }