/// <summary> /// Creates the library_visual_scenes element in the collada file. The node list is added under a node named "frame" since that is /// required when creating new BSPs. /// </summary> void AddLibraryVisualScenes() { // add the main scene node COLLADAFile.LibraryVisualScenes = new Core.ColladaLibraryVisualScenes(); COLLADAFile.LibraryVisualScenes.VisualScene = new List <Core.ColladaVisualScene>(); COLLADAFile.LibraryVisualScenes.VisualScene.Add(new Core.ColladaVisualScene()); COLLADAFile.LibraryVisualScenes.VisualScene[0].ID = ColladaElement.FormatID <Core.ColladaVisualScene>("main"); COLLADAFile.LibraryVisualScenes.VisualScene[0].Node = new List <Core.ColladaNode>(); Core.ColladaNode frame = new BlamLib.Render.COLLADA.Core.ColladaNode(); frame.Name = "frame"; frame.AddRange(listNode); COLLADAFile.LibraryVisualScenes.VisualScene[0].Node.Add(frame); }
/// <summary> /// Creates the library_visual_scenes element in the collada file. The node list is added under a node named "frame" since that is /// required when creating new BSPs. /// </summary> void AddLibraryVisualScenes() { // add the main scene node COLLADAFile.LibraryVisualScenes = new Core.ColladaLibraryVisualScenes(); COLLADAFile.LibraryVisualScenes.VisualScene = new List<Core.ColladaVisualScene>(); COLLADAFile.LibraryVisualScenes.VisualScene.Add(new Core.ColladaVisualScene()); COLLADAFile.LibraryVisualScenes.VisualScene[0].ID = "main"; COLLADAFile.LibraryVisualScenes.VisualScene[0].Node = new List<Core.ColladaNode>(); Core.ColladaNode frame = new BlamLib.Render.COLLADA.Core.ColladaNode(); frame.Name = "frame"; frame.AddRange(listNode); COLLADAFile.LibraryVisualScenes.VisualScene[0].Node.Add(frame); }