public GameEngineMegaloVariantHaloReach(Blam.RuntimeData.Variants.GameEngineVariant variantManager) : base(variantManager, kStringTableInfo, kNameStringTableInfo, kDescriptionStringTableInfo, kCategoryStringTableInfo) { mBaseVariant = new GameEngineBaseVariantHaloReach(variantManager); TU1 = new MegaloVariantTU1(); }
public GameEngineBaseVariantHaloReach(Blam.RuntimeData.Variants.GameEngineVariant variantManager) : base(variantManager) { OptionsMisc = new GameOptionsMiscHaloReach(); OptionsRespawning = new GameOptionsRepawningHaloReach(this); OptionsMapOverrides = new GameOptionsMapOverridesHaloReach(this); TeamOptions = new GameOptionsTeamOptionsHaloReach(variantManager.GameBuild); LoadoutOptions = new GameOptionsLoadoutsHaloReach(); }
public GameEngineBaseVariantHalo4(Blam.RuntimeData.Variants.GameEngineVariant variantManager) : base(variantManager) { OptionsMisc = new GameOptionsMiscHalo4(); OptionsPrototype = new GameOptionsPrototype(); OptionsRespawning = new GameOptionsRepawningHalo4(this); OptionsMapOverrides = new GameOptionsMapOverridesHalo4(this); OptionsRequisitions = new RequisitionData(); InfinityMissionId = TypeExtensions.kNone; TeamOptions = new GameOptionsTeamOptionsHalo4(variantManager.GameBuild); LoadoutOptions = new GameOptionsLoadoutsHalo4(); OrdnanceOptions = new GameOptionsOrdnanceOptions(); }
public GameEngineMegaloVariantHalo4(Blam.RuntimeData.Variants.GameEngineVariant variantManager) : base(variantManager, kStringTableInfo, kNameStringTableInfo, kDescriptionStringTableInfo, kCategoryStringTableInfo) { var h4_build = variantManager.GameBuild; mBaseVariant = new GameEngineBaseVariantHalo4(variantManager); IntroDescriptionString = new LocaleStringTable(kDescriptionStringTableInfo, h4_build); Loadouts = new List <MegaloVariantLoadout>(MegaloDatabase.Limits.Loadouts.MaxCount); WeaponTuning = new WeaponTuningData(); }
public MegaloScriptModelHalo4(Blam.RuntimeData.Variants.GameEngineVariant variantManager, RuntimeData.Variants.GameEngineMegaloVariantHalo4 variant) : base(variantManager, variant) { }
public GameEngineSandboxVariantHaloReach(Blam.RuntimeData.Variants.GameEngineVariant variantManager) : base(variantManager) { }