예제 #1
0
파일: Helper.cs 프로젝트: volder1/PortAIO
        internal void UseItems(Obj_AI_Base target)
        {
            var KhazixServerPosition = Khazix.ServerPosition.LSTo2D();
            var targetServerPosition = target.ServerPosition.LSTo2D();

            if (Hydra.IsReady() && Khazix.LSDistance(target) <= Hydra.Range)
            {
                Hydra.Cast();
            }
            if (Tiamat.IsReady() && Khazix.LSDistance(target) <= Tiamat.Range)
            {
                Tiamat.Cast();
            }
            if (Titanic.IsReady() && Khazix.LSDistance(target) <= Tiamat.Range)
            {
                Tiamat.Cast();
            }
            if (Blade.IsReady() && Khazix.LSDistance(target) <= Blade.Range)
            {
                Blade.Cast(target);
            }
            if (Youmu.IsReady() && Khazix.LSDistance(target) <= Youmu.Range)
            {
                Youmu.Cast(target);
            }
            if (Bilgewater.IsReady() && Khazix.LSDistance(target) <= Bilgewater.Range)
            {
                Bilgewater.Cast(target);
            }
        }
예제 #2
0
        private static void UseItems(Obj_AI_Base target)
        {
            var PlayerServerPosition = Player.ServerPosition.To2D();
            var targetServerPosition = target.ServerPosition.To2D();

            if (Hydra.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= Hydra.Range)
            {
                Hydra.Cast();
            }
            if (Tiamat.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= Tiamat.Range)
            {
                Tiamat.Cast();
            }
            if (Blade.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= Blade.Range)
            {
                Blade.Cast(target);
            }
            if (Youmu.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= Youmu.Range)
            {
                Youmu.Cast(target);
            }
            if (Bilgewater.IsReady() && Vector2.Distance(PlayerServerPosition, targetServerPosition) <= Bilgewater.Range)
            {
                Bilgewater.Cast(target);
            }
        }