void SpawnSledge() { Debug.Log("Spawning sledgehammer!"); DebugUtilities.Assert(sledge == null, "You already have a sword, can not spawn a new one"); sledge = SpawnTool(sledgePrefab.gameObject, sledgeTransformInHand).GetComponentInChildren <BlacksmithSledgehammer>(); sledge.smither = this; }
void UnspawnSledge() { Debug.Log("UNspawning sledgehammer!"); Destroy(sledge.gameObject); sledge = null; }