public override void Execute(ref BlackboardComponent blackboard) { Vector2 vec = blackboard.BlackboardData.At <Vector2>(VectorKeyName); float speed = blackboard.BlackboardData.At <float>(SpeedKeyName); blackboard.GetComponent <Rigidbody2D>().AddForce(vec * speed); }
public void ExecuteActions(BlackboardComponent blackboard) { foreach (ActionLogic a in Actions) { a.Execute(ref blackboard); } }
private void Start() { worldBlackboard = GameObject.Find("GameRule").GetComponentInChildren <BlackboardComponent> (); blackboard.Set("StealCD", TimeManager.EnemyTime); agent.agent.plan(); }
public override void Execute(ref BlackboardComponent blackboard) { Vector3 cursorPos = Input.mousePosition; Vector3 movePos = Camera.main.ScreenToWorldPoint(cursorPos) - blackboard.transform.position; movePos.z = 0; movePos.Normalize(); blackboard.BlackboardData.Insert(VectorKeyName, new Vector2(movePos.x, movePos.y)); }
public override void Execute(ref BlackboardComponent blackboard) { if (blackboard.BlackboardData.At <bool>(DmgKey)) { int hp = blackboard.BlackboardData.At <int>(HealthKey) - 1; if (hp < 0) { hp = 0; } blackboard.BlackboardData.Insert(HealthKey, hp); blackboard.BlackboardData.Insert(DmgKey, false); blackboard.gameObject.GetComponent <PlayerController>().UIControllerObject.ChangeHealth(hp); } }
public void TestConditions(BlackboardComponent blackboard) { foreach (ConditionLogic c in Conditions) { bool res = c.Execute(ref blackboard); if (res && c.TrueStateTransition != null) { blackboard.Transition(c.TrueStateTransition); } else if (!res && c.FalseStateTransition != null) { blackboard.Transition(c.FalseStateTransition); } } }
public override void Awake() { blackboard = gameObject.GetComponentInChildren <BlackboardComponent> (); }
public override void Execute(ref BlackboardComponent blackboard) { blackboard.BlackboardData.Insert(VectorKeyName, Direction); }
public override void Awake() { blackboard = GameObject.Find("GameRule").GetComponentInChildren <BlackboardComponent>(); }
public override bool Execute(ref BlackboardComponent blackboard) { return(blackboard.BlackboardData.At <bool>(CollisionKey)); }
public override bool Execute(ref BlackboardComponent blackboard) { return(blackboard.TimeSinceState >= 3f); }
public override void Execute(ref BlackboardComponent blackboard) { Vector3 targetVec = blackboard.BlackboardData.At <Vector2>(TargetKeyName); blackboard.BlackboardData.Insert(VectorKeyName, new Vector2(targetVec.x, targetVec.y)); }
public abstract void Execute(ref BlackboardComponent blackboard);
public override void Awake () { statCollection = gameObject.GetComponentInChildren<RPGStatCollection>(); blackboard = GameObject.Find ( "GameRule" ).GetComponentInChildren<BlackboardComponent>(); }
public abstract bool Execute(ref BlackboardComponent blackboard);