/// <summary> /// Method used to perform actions when the round starts - called by the start button on click method /// </summary> private async void StartRound() { //start the round _game.StartRound(); _firstTimerTick = true; _started = true; //disable and close neccessary controls _btnOpenPane.IsEnabled = false; _btnStart.IsEnabled = false; _uiPlayerChip.IsEnabled = false; //adjust visibilities and text _btnOpenPane.Visibility = Visibility.Collapsed; _uiDealerScoreBorder.Visibility = Visibility.Collapsed; _txtDealerTotal.Text = ""; //use delays and draw the hands of the player and dealer await Task.Delay(TimeSpan.FromMilliseconds(1500)); DrawCardsBE(_canvasPlayerHand, _game.Player.Hand, Alignment.Center); await Task.Delay(TimeSpan.FromMilliseconds(1500)); DrawCardsBE(_canvasDealerHand, _game.Dealer.Hand, Alignment.Center); //if the player has a soft-hand value if (_game.Player.SoftHandValue != 0) { //if the player has a soft-hand score of 21 if (_game.Player.SoftHandValue == 21) { //show the score of the player on the screen _txtPlayerTotal.Text = _game.Player.SoftHandValue.ToString(); } //if the player has a soft-hand value that is not 21, show their score and soft-hand score beside each othe else { _txtPlayerTotal.Text = $"{_game.Player.Score.ToString()}/{_game.Player.SoftHandValue.ToString()}"; } } //if the player does not have a soft-hand value else { //show their score _txtPlayerTotal.Text = _game.Player.Score.ToString(); } //the cards can now scale and be dynamically drawn DrawScreen(); //check if the player or dealer got blackjack GameBlackJack(); //if nobody got blackjack if (_game.DetermineBlackJack() == "none") { //enable the game buttons _btnHold.IsEnabled = true; _btnHit.IsEnabled = true; //if the player has enough money to double down if (_game.Player.GameMoney >= _game.Player.Bet) { //enable the double down button _btnDouble.IsEnabled = true; } } }