protected void CreateBlackHole(Vector3 spawnPoint)
 {
     if (!alreadyHit)
     {
         BlackHole blackHole = GameObject.Instantiate(data.blackHolePrefab, spawnPoint, Quaternion.identity).GetComponent <BlackHole>();
         blackHole.SetupBlackHole(data.blackHoleRadius, player.playerNumber, data.blackHoleGravity, data.blackHoleDuration, player.controller.playerColor);
         alreadyHit = true;
     }
 }