private static void StartFadeIn()
    {
        FadeInComplete = null;
        BlackFadeController goController = UnityEngine.Object.Instantiate(Resources.Load <GameObject>("Prefabs/Black Fade")).GetComponent <BlackFadeController>();

        goController.FadeIn();
        goController.FadeCompleted += () => FadeInComplete?.Invoke();
    }
예제 #2
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    void Start()
    {
        GameManager               = GameObject.Find("Game Manager").GetComponent <GameManagerController>();
        TextComponent             = GameObject.Find("Portal Text").GetComponent <Text>();
        BlackFadeControllerScript = GameObject.Find("Black Fade").GetComponent <BlackFadeController>();
        TextComponent.text        = "";

        string sceneName = SceneManager.GetActiveScene().name;

        if (sceneName != "Test Environment Level")
        {
            LevelNumber = Int32.Parse(sceneName.Substring(6));
        }
    }
예제 #3
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 void Start()
 {
     BlackFadeControllerScript = GameObject.Find("Black Fade").GetComponent <BlackFadeController>();
 }
 void Start()
 {
     // Get handle on black fade for switching.
     BlackFadeControllerScript = GameObject.Find("Black Fade").GetComponent <BlackFadeController>();
 }