private static void StartFadeIn() { FadeInComplete = null; BlackFadeController goController = UnityEngine.Object.Instantiate(Resources.Load <GameObject>("Prefabs/Black Fade")).GetComponent <BlackFadeController>(); goController.FadeIn(); goController.FadeCompleted += () => FadeInComplete?.Invoke(); }
void Start() { GameManager = GameObject.Find("Game Manager").GetComponent <GameManagerController>(); TextComponent = GameObject.Find("Portal Text").GetComponent <Text>(); BlackFadeControllerScript = GameObject.Find("Black Fade").GetComponent <BlackFadeController>(); TextComponent.text = ""; string sceneName = SceneManager.GetActiveScene().name; if (sceneName != "Test Environment Level") { LevelNumber = Int32.Parse(sceneName.Substring(6)); } }
void Start() { BlackFadeControllerScript = GameObject.Find("Black Fade").GetComponent <BlackFadeController>(); }
void Start() { // Get handle on black fade for switching. BlackFadeControllerScript = GameObject.Find("Black Fade").GetComponent <BlackFadeController>(); }