public void itensRefresh() { BkgMana.GetComponent <Image>().fillAmount = magic / 100; BkgVida.GetComponent <Image>().fillAmount = life / 100; txtMP.text = "x " + potionsMP; txtHP.text = "x " + potionsHP; hudMP.text = potionsMP.ToString(); hudHP.text = potionsHP.ToString(); lifeTxt.text = life.ToString(); magicTxt.text = magic.ToString(); actionTxt.text = actionPoints.ToString(); SendStatus(); }
// Update is called once per frame void Update() { BkgMana.GetComponent <Image> ().fillAmount = mana / 100; BkgVida.GetComponent <Image> ().fillAmount = vida / 100; vidaText.GetComponent <Text>().text = vida.ToString(); manaText.GetComponent <Text>().text = mana.ToString(); potionVidaText.GetComponent <Text>().text = pocoesVida.ToString(); potionManaText.GetComponent <Text>().text = pocoesMana.ToString(); goldText.GetComponent <Text>().text = gold.ToString(); if (arma == 1) { //animacao jogador com arma 1 //acoes arma 1 } if (arma == 2) { //animacao jogador com arma 2 //acoes arma 2 } }