private void ReSetLog() { // Get a IController that only contains buttons in key. string[] keys = _inputKey.Split('|'); ControllerDefinition d = new ControllerDefinition(); for (int i = 0; i < keys.Length; i++) { if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i])) { d.BoolButtons.Add(keys[i]); } else { d.FloatControls.Add(keys[i]); } } Bk2ControllerAdapter newController = new Bk2ControllerAdapter() { Type = d }; Bk2LogEntryGenerator logGenerator = new Bk2LogEntryGenerator(""); logGenerator.SetSource(newController); logGenerator.GenerateLogEntry(); // Reference and create all buttons. // Reset all buttons in targetController (it may still have buttons that aren't being set here set true) Bk2LogEntryGenerator tC = new Bk2LogEntryGenerator(""); tC.SetSource(targetController); targetController.SetControllersAsMnemonic(tC.EmptyEntry); for (int i = 0; i < Length; i++) { controller.SetControllersAsMnemonic(_log[i]); LatchFromSourceButtons(targetController, controller); newController.LatchFromSource(targetController); _log[i] = logGenerator.GenerateLogEntry(); } controller = newController; }
public MovieZone(IMovie movie, int start, int length, string key = "") { Bk2LogEntryGenerator lg = Global.MovieSession.LogGeneratorInstance() as Bk2LogEntryGenerator; lg.SetSource(Global.MovieSession.MovieControllerAdapter); targetController = new Bk2ControllerAdapter(); targetController.Type = Global.Emulator.ControllerDefinition; targetController.LatchFromSource(targetController); // Reference and create all buttons if (key == "") { key = lg.GenerateLogKey(); } key = key.Replace("LogKey:", "").Replace("#", ""); key = key.Substring(0, key.Length - 1); _inputKey = key; Length = length; _log = new string[length]; // Get a IController that only contains buttons in key. string[] keys = key.Split('|'); ControllerDefinition d = new ControllerDefinition(); for (int i = 0; i < keys.Length; i++) { if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i])) { d.BoolButtons.Add(keys[i]); } else { d.FloatControls.Add(keys[i]); } } controller = new Bk2ControllerAdapter() { Type = d }; Bk2LogEntryGenerator logGenerator = new Bk2LogEntryGenerator(""); logGenerator.SetSource(controller); logGenerator.GenerateLogEntry(); // Reference and create all buttons. string movieKey = logGenerator.GenerateLogKey().Replace("LogKey:", "").Replace("#", ""); movieKey = movieKey.Substring(0, movieKey.Length - 1); if (key == movieKey) { for (int i = 0; i < length; i++) { _log[i] = movie.GetInputLogEntry(i + start); } } else { for (int i = 0; i < length; i++) { controller.LatchFromSource(movie.GetInputState(i + start)); _log[i] = logGenerator.GenerateLogEntry(); } } }
public MovieZone(string fileName) { if (!File.Exists(fileName)) { return; } string[] readText = File.ReadAllLines(fileName); // If the LogKey contains buttons/controls not accepted by the emulator, // tell the user and display the macro's controller name and player count _inputKey = readText[0]; Bk2LogEntryGenerator lg = Global.MovieSession.LogGeneratorInstance() as Bk2LogEntryGenerator; lg.SetSource(Global.MovieSession.MovieControllerAdapter); string key = lg.GenerateLogKey(); key = key.Replace("LogKey:", "").Replace("#", ""); key = key.Substring(0, key.Length - 1); string[] emuKeys = key.Split('|'); string[] macroKeys = _inputKey.Split('|'); for (int i = 0; i < macroKeys.Length; i++) { if (!emuKeys.Contains(macroKeys[i])) { System.Windows.Forms.MessageBox.Show("The selected macro is not compatible with the current emulator core." + "\nMacro controller: " + readText[1] + "\nMacro player count: " + readText[2], "Error"); return; } } // Settings string[] settings = readText[3].Split(','); Overlay = Convert.ToBoolean(settings[0]); Replace = Convert.ToBoolean(settings[1]); _log = new string[readText.Length - 4]; readText.ToList().CopyTo(4, _log, 0, _log.Length); Length = _log.Length; Start = 0; Name = Path.GetFileNameWithoutExtension(fileName); // Adapters targetController = new Bk2ControllerAdapter(); targetController.Type = Global.Emulator.ControllerDefinition; targetController.LatchFromSource(targetController); // Reference and create all buttons string[] keys = _inputKey.Split('|'); ControllerDefinition d = new ControllerDefinition(); for (int i = 0; i < keys.Length; i++) { if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(keys[i])) { d.BoolButtons.Add(keys[i]); } else { d.FloatControls.Add(keys[i]); } } controller = new Bk2ControllerAdapter() { Type = d }; }
public MovieZone(IMovie movie, IEmulator emulator, ToolManager tools, int start, int length, string key = "") { _emulator = emulator; _tools = tools; var lg = (Bk2LogEntryGenerator)movie.LogGeneratorInstance(); lg.SetSource(Global.MovieSession.MovieControllerAdapter); _targetController = new Bk2ControllerAdapter { Definition = _emulator.ControllerDefinition }; _targetController.LatchFromSource(_targetController); // Reference and create all buttons if (key == "") { key = lg.GenerateLogKey(); } key = key.Replace("LogKey:", "").Replace("#", ""); key = key.Substring(0, key.Length - 1); _inputKey = key; Length = length; _log = new string[length]; // Get a IController that only contains buttons in key. string[] keys = key.Split('|'); var d = new ControllerDefinition(); foreach (var k in keys) { if (_emulator.ControllerDefinition.BoolButtons.Contains(k)) { d.BoolButtons.Add(k); } else { d.FloatControls.Add(k); } } _controller = new Bk2ControllerAdapter { Definition = d }; var logGenerator = new Bk2LogEntryGenerator(""); logGenerator.SetSource(_controller); logGenerator.GenerateLogEntry(); // Reference and create all buttons. string movieKey = logGenerator.GenerateLogKey().Replace("LogKey:", "").Replace("#", ""); movieKey = movieKey.Substring(0, movieKey.Length - 1); if (key == movieKey) { for (int i = 0; i < length; i++) { _log[i] = movie.GetInputLogEntry(i + start); } } else { for (int i = 0; i < length; i++) { _controller.LatchFromSource(movie.GetInputState(i + start)); _log[i] = logGenerator.GenerateLogEntry(); } } }