public void Save(BinaryWriter bw) { InfoHeader.Save(bw); for (var i = 0; i < ColorMap.Length; i++) { ColorMap[i].Save(bw); } }
public void Save(BinaryWriter bw) { Header.Save(bw); for (var i = 0; i < Colors.Length; i++) { Colors[i].Save(bw); } bw.Write(Xor); bw.Write(And); }