private void DrawTile() { tileGfx.Clear(LevelData.PaletteToColor(2, 0, false)); tileGfx.DrawImage(tile.Scale((int)numericUpDown1.Value).ToBitmap(LevelData.BmpPal), 0, 0, tile.Width * (int)numericUpDown1.Value, tile.Height * (int)numericUpDown1.Value); }