private void UpdateHoverImage() { if (NextRoomToAdd != null) { if (IsRoomMode) { Room temp = StringToRoom(NextRoomToAdd, Point.Empty); HoverImage = new Bitmap(temp.RoomImage); HoverImage.AlphaBlendAbsolute(128); } else { if (IsInRuntime) { HoverImage = TunnelImage; } } if (TheImage != null) { ReDrawRooms(); } } }