private void UpdateHoverImage()
        {
            if (NextRoomToAdd != null)
            {
                if (IsRoomMode)
                {
                    Room temp = StringToRoom(NextRoomToAdd, Point.Empty);
                    HoverImage = new Bitmap(temp.RoomImage);
                    HoverImage.AlphaBlendAbsolute(128);
                }
                else
                {
                    if (IsInRuntime)
                    {
                        HoverImage = TunnelImage;
                    }
                }

                if (TheImage != null)
                {
                    ReDrawRooms();
                }
            }
        }