public void TestBitCodeNotEqual() { var center = new BitCodeCenter(); var c1 = center.GetBitCodeByType(typeof(AClass)); var c2 = center.GetBitCodeByString("AClass"); Assert.AreNotEqual(c1, c2); }
public void TestBitCodeEqual() { var center = new BitCodeCenter(); var c1 = center.GetBitCodeByType(typeof(AClass)); var c2 = center.GetBitCodeByString("Pioneer.Test.Bit.BitCodeCenterTests+AClass"); Assert.AreEqual(c1, c2); }
public override void Dispose() { Reset(); // NOTE: Dispose System first since system dispose logic may // need Actor for (var i = 0; i < this.systems.Count; ++i) { this.systems[i].Dispose(); } // NOTE: DONOT dispose trait in traitPool since they have been // disposed already when being dropped var node = this.actors.First; while (null != node) { (node.Value as Actor).DisposeImmediate(); node = node.Next; } while (this.actorPool.Count > 0) { var e = this.actorPool.Pop() as Actor; e.DisposeImmediate(); } this.filters.Dispose(); this.center.Dispose(); this.socket = null; this.actors = null; this.actorMap = null; this.filters = null; this.cycleActors = null; this.actorPool = null; this.center = null; this.traitPool = null; this.actors = null; this.systems = null; base.Dispose(); }