/// <summary> /// Returns the NPC for the day /// </summary> /// <param name="season">Season</param> /// <param name="day">Day</param> /// <param name="nextInCycle">Get next available sprite</param> internal Texture2D GetSprite(string season, int day, bool nextInCycle) { Birthday birthday = GetBirthday(season, day); return(birthday.GetSprite(nextInCycle)); }