public override void Execute(Bird owner) { if (owner.Information.Count == 0 || !owner.Hungry) { owner.ChangeState(owner.StateExplore); } feedStateTimer += Time.deltaTime; // delete information if it is wrong if (Vector3.Distance(owner.transform.position, owner.targetPoint) <= Bird.settings.feed_discreditInfoDistance || feedStateTimer >= Bird.settings.feed_discreditInfoAfterTimeInState) { if (owner.Hungry) { owner.DiscreditFoodAt(owner.targetPoint); if (owner.Information.Count > 0) { owner.targetPoint = ChooseFoodSource(owner); } else { owner.ChangeState(owner.StateExplore); } } else { owner.ChangeState(owner.StateExplore); } } }
// Built-in Functions void Awake() { bird = GetComponent<Bird>(); radius = GetComponent<CircleCollider2D>().radius; currentState = PredictJumpDistance; }
static void Main(string[] args) { Animal[] animals = new Animal[5]; animals[0] = new Cat("KUZYA"); animals[1] = new Bird("GOSHA"); animals[2] = new Bird("CARCUSHA"); animals[3] = new Cat("NUSHA"); animals[4] = new Bird("VASILIY"); foreach (var an in animals) { try { IFlier f = (IFlier)an; f.Fly(); } catch (InvalidCastException) { // nothing } } Console.ReadKey(); }
private Shot Solve(Bird currentBird, Pig targetPig, Vector2 slingPos) { // 1. Random pick up a pig Vector2 shotPos = targetPig.transform.position; // 2. If the target is very close to before, randomly choose a point near it if(_lastTargetPig != null && _lastTargetPig == targetPig) { float angle = Random.value * Mathf.PI * 2f; if(Random.value < 0.5) angle *= -1f; shotPos.x = shotPos.x + Mathf.Cos(angle) * 0.5f; shotPos.y = shotPos.y + Mathf.Cos(angle) * 0.5f; } _lastTargetPig = targetPig; // 3. Estimate the trajectory float birdVel = currentBird._launchForce.x * -2f; float birdGrav = currentBird._launchGravity * Physics2D.gravity.y; Vector2 releasePoint = TrajectoryPlanner.estimateLaunchPoint(slingPos, shotPos, birdVel, birdGrav); // 5. Calculate the tapping time according the bird type return new Shot(slingPos.x, slingPos.y, releasePoint.x, releasePoint.y, 0.5f); }
static void Main(string[] args) { Bird myBird = new Bird(); myBird.Tweet(); Doggy myDog = new Doggy(); myDog.Woof(); }
// Use this for initialization void Awake() { Bird.Instance = this; Tips = GameObject.Find ("Tips"); GameOver = GameObject.Find ("GameOver"); GameOver.SetActive (false); }
public override void LoadContent( ) { base.LoadContent ( ); this.bird = new Bird ( this, new Vector2 ( 200, 100 ) ); this.world.Components.Add ( this.bird ); }
public void FoundFood(Bird owner) { // hungry -> feed if (owner.Hungry) { owner.ChangeState(owner.StateFeed); } }
/** * @fn Awake * @biref コンストラクタ的な関数 */ void Awake() { // このオブジェクトを消さないようにする DontDestroyOnLoad(gameObject); // 鳥クラスを取得する bird = GetComponent<Bird>(); }
// Awake is called when the script instance is being loaded void Awake() { instance = this; initPos = transform.position; thisAnimator = GetComponent<Animator>(); Onetime = true; }
/// <summary> /// Adds a bird to this state and to its enclosing flock. /// </summary> public virtual Entry Add(Bird b) { var entry = new Entry(); entry.bird = b; entries.Add(entry); flock.Add(b.GetComponent<Starling>()); return entry; }
void Awake(){ if(instance == null){ instance = this; } isAlive = true; flapButton = GameObject.FindGameObjectWithTag ("FlapButton").GetComponent<Button> (); flapButton.onClick.AddListener (() => FlapTheBird ()); SetCameraX (); score = 0; }
public string Go() { var dog = new Dog(); var bird = new Bird(); var fish = new Fish(); var dogSays = dog.Speak(); var birdSays = bird.Speak(); var fishSays = fish.Speak(); return dogSays + "\r\n" + birdSays + "\r\n" + fishSays + "\r\n"; }
public override void Enter(Bird owner) { birdsExploring++; standardColor = owner.standardColorIdle; moveSettings.cohesionMultiplier = -5.0f; //owner.StateGlobal.ChangeDirection(); changeDirectionTimer = 0; cohesionToggleTimer = 0; }
static void Main(string[] args) { Console.WriteLine("Введи путь до input-файла: "); string input = Console.ReadLine(); //Входной файл. Console.WriteLine("Введи путь до output-файла: "); string output = Console.ReadLine(); //Выходной файл. string[] lines = File.ReadAllLines(input); //Считывание строк. int numOfFish = 0; //Количество рыб. int numOfBird = 0; //Количество птиц. for (int i = 0; i < lines.Length; i++) { //Считаем кол-во животных. if (lines[i].Length == 1 && i % 2 == 0 && Char.IsDigit(lines[i], 0) == true && lines[i][0] == '1') numOfFish++; if (lines[i].Length == 1 && i % 2 == 0 && Char.IsDigit(lines[i], 0) == true && lines[i][0] == '2') numOfBird++; } Fish[] fish = new Fish[numOfFish]; Bird[] bird = new Bird[numOfBird]; int fishIndex = 0; //Индекс рыб. int birdIndex = 0; //Индекс птиц. for (int i = 0; i < lines.Length; i++) { if (lines[i].Length == 1 && i % 2 == 0 && lines[i][0] == '1') { //Obj[j, 0] = int.Parse(lines[i]); //Получаем тип животного. string[] split = lines[i + 1].Split(new Char[] { ' ', '\n' }); //Получаем имя и характеристики. string Name = split[0]; //Записываем имя int charact = int.Parse(split[1]); //и характеристику. fish[fishIndex] = new Fish(Name, charact); fishIndex++; } if (lines[i].Length == 1 && i % 2 == 0 && lines[i][0] == '2') { //Obj[j, 0] = int.Parse(lines[i]); //Получаем тип животного. string[] split = lines[i + 1].Split(new Char[] { ' ', '\n' }); //Получаем имя и характеристики. string Name = split[0]; //Записываем имя int charact = int.Parse(split[1]); //и характеристику. bird[birdIndex] = new Bird(Name, charact); birdIndex++; } } lines = null; string text = "\nПтицы:\n"; //Строка которая запишется в файл. for (int i = 0; i < numOfBird; i++) text += bird[i].print(); text += "\nРыбы:\n"; for (int i = 0; i < numOfFish; i++) text += fish[i].print(); Console.WriteLine(text); //Выводим результат в консоль File.WriteAllText(output, text, System.Text.Encoding.UTF8); //и записываем его в файл. Console.ReadKey(); //Тормозим консольку. }
public StarlingWander(Bird bird, string[] _enemyTags, Bounds bbox) : base(bird) { var blended = new BlendedSteering[2]; blended[0] = new BlendedSteering(bird, new BehaviorAndWeight(new ObstacleAvoidance (bird, LOOKAHEAD_DISTANCE, new string[]{"Ground"}), 1f)); blended[1] = new BlendedSteering(bird, new BehaviorAndWeight(new SteeringBehaviors.Wander(bird, bird.maxSpeed, 5f, 5f, bbox), 1f)); behavior = new PrioritySteering(1f, blended); enemyTags = _enemyTags; t = UnityEngine.Random.Range(MIN_TIME_CHANGE_DIRECTION, MAX_TIME_CHANGE_DIRECTION); }
public override void Enter(Bird owner) { birdsFeeding++; standardColor = owner.standardColorFeeding; if (owner.Information.Count > 0) { // choose food source and copy its information (could be deleted because of age) owner.targetPoint = ChooseFoodSource(owner); } feedStateTimer = 0; }
static void Main(string[] args) { var mimi = new Cat(); mimi.Owner = "Pehso"; mimi.Name = "Mimi"; var stamat = new Dog("Stamat", "Minka"); stamat.Bark(); Lion koss = new Lion("Koss", 2, 300); koss.Roar(); Bird sparrow = new Bird(); sparrow.Sing(); }
public void ThrowBird(Bird currentBird, Pig targetPig, Vector2 slingPos) { if(_lastTargetPig) _lastTargetPig.GetComponent<SpriteRenderer>().material.color = Color.white; IsThrowingBird = true; _throwTimer = 0f; _currentBird = currentBird; // Highlight the target if(!GameWorld.Instance._isSimulation) targetPig.GetComponent<SpriteRenderer>().material.color = Color.red; _nextShot = Solve(currentBird, targetPig, slingPos); currentBird.SelectBird(); }
// Update is called once per frame void Update() { if ((Input.GetKeyDown (KeyCode.Space) || Input.GetMouseButtonDown (0)) && gameStart == false) { gameStart = true; bird.GetComponent<Bird>().enabled = true; respawn.GetComponent<Respawn>().enabled = true; ground.GetComponent<Scroll>().enabled = true; birdScript = GameObject.Find("Bird").GetComponent<Bird>(); birdScript.flap = true; } if(Time.time > timeaux && gameStart == false){ timeaux = Time.time + 5; Instantiate(jumpSign, jumpSignPosition, transform.rotation); } }
public override void Update(float dt, Bird bird) { var prioritySteering = (PrioritySteering)behavior; var avoidance = prioritySteering.Groups[0].Behaviors[0].behaviour as ObstacleAvoidance; var wander = prioritySteering.Groups[1].Behaviors[0].behaviour as Wander; UpdateSteering(dt); // make wander behavior's angle same as the target position of the avoidance behavior, // so that when wander will be used it will have the correct (current) angle of the bird // and not its old one if (prioritySteering.lastUsedSteering == 0) // obstacle avoidance { wander.LookAt(avoidance.targetPosition); wander.customYSpeed = 0f; } }
public void CollideWithBird(Bird b) { if (b.isGood) { state = UmbrellaState.Large; powerUpDuration = 4f; subs.SetActive(true); } else { AudioSource.PlayClipAtPoint (OwSound, transform.localPosition); powerUpDuration = 2f; state = UmbrellaState.Disabled; foreach (GameObject go in hurtObjects) { go.SetActive(true); } foreach (GameObject go in nonHurtObjects) { go.SetActive(false); } } }
public override void Execute(Bird owner) { cohesionToggleTimer += Time.deltaTime; if (cohesionToggleTimer > Bird.settings.explore_changeCohesionAfter) { moveSettings.cohesionMultiplier = moveSettings.cohesionMultiplier == 2.0f ? -5.0f : 2.0f; cohesionToggleTimer = 0; } // state change if (owner.Hungry && owner.Information.Count > 0) { owner.ChangeState(owner.StateFeed); } changeDirectionTimer += Time.deltaTime; if (changeDirectionTimer >= Bird.settings.explore_changeDirectionAfter) { owner.StateGlobal.ChangeDirection(); changeDirectionTimer = 0; } }
/* public ArrayList<ArrayList> getNeighbours(Bird bird) { Vector3 birdPosition = bird.transform.position; float birdSquareRadius = bird.getRadius(); birdSquareRadius *= birdSquareRadius; float birdDirection = bird.getDirection(); float birdAngleOfPerception = bird.getAngle(); ArrayList birdsInNeighbourhood = new ArrayList<ArrayList>(); birdsInNeighbourhood.Add(getNeighbours(bird, bird.getSeparationRange())); birdsInNeighbourhood.Add(getNeighbours(bird, bird.getAlignementRange())); birdsInNeighbourhood.Add(getNeighbours(bird, bird.getCohesionRange())); return birdsInNeighbourhood; } */ public List<Bird> getNeighbours(Bird bird, float distance) { Vector3 birdPosition = bird.transform.position; float birdSquareRadius = distance; birdSquareRadius *= birdSquareRadius; float birdDirection = bird.transform.eulerAngles.z;//bird.getDirection(); float birdAngleOfPerception = bird.getAngle(); List<Bird> birdsInNeighbourhood = new List<Bird>(); foreach (Bird b in _birds) { if(bird.getID() == b.getID()) continue; Vector3 bPosition = b.transform.position; float diffX = bPosition.x - birdPosition.x; float diffY = bPosition.y - birdPosition.y; //check in range if(diffX*diffX + diffY*diffY <= birdSquareRadius) { //check if in correct angle interval //float arcTanInDegrees = Mathf.Atan2(diffY , diffX ) * 180 / Mathf.PI; //Debug.Log(diffX + " " + diffY + " " + birdSquareRadius + " " + arcTanInDegrees); //if( Utils.angle_between( (int)arcTanInDegrees, // (int)(birdDirection + birdAngleOfPerception/2), // (int)(birdDirection - birdAngleOfPerception/2) ) ) { //Debug.Log("im in"); birdsInNeighbourhood.Add(b); } } } return birdsInNeighbourhood; }
public static void UpdateSteering(Steering behavior, Bird bird, float dt) { if (behavior == null) return; var steering = behavior.GetSteering(); if (!steering.IsNoSteering()) { // update position bird.velocity += steering.linearVel * dt; bird.velocity = Vector3.ClampMagnitude(bird.velocity, bird.maxSpeed); if (bird.maxSpeed != 0f) { var rotation = Quaternion.LookRotation(bird.velocity); bird.transform.rotation = Quaternion.Slerp(bird.transform.rotation, rotation, 1f); } } else bird.GetComponent<Rigidbody>().velocity = Vector3.zero; }
protected State(Bird bird, StateMachine stateMachine) { this.bird = bird; this.stateMachine = stateMachine; }
public void AddBird(Bird newBird) { Awake(); birdList.Add(newBird); }
public void InstantiateBird(Bird bird) { _bird = bird; _bird.MoveTo(gameObject.transform.position, gameObject); Collider.enabled = true; }
public SingleBirdState(Bird _bird) { bird = _bird; }
// Start is called before the first frame update void Start() { bird = GameObject.FindObjectOfType <Bird>(); queueColumns = new Queue <GameObject>(); InitializeColumns(); }
public override void InitializeAgent() { birdScript = GetComponent <Bird>(); anim = GetComponent <Animator>(); startposition = new Vector2(0, 2.33f); }
static void Main() { Animal[] animals = new Animal[4]; Animal animal = new Animal(); Bird bird = new Bird(); bird.name = "Vasia"; Cat cat = new Cat(); Lion lion = new Lion(); animals [0] = animal; animals [1] = bird; animals [2] = cat; animals [3] = lion; animal.Eat(); bird.Eat(); cat.Eat(); lion.Eat(); //animal.cells = 0; Console.WriteLine(); int i; for (i = 0; i < 4; i++) { animals[i].Eat(); } Console.WriteLine(); ((Cat)animals[2]).Eat(); Console.WriteLine(); IFlying[] flying = new IFlying[2]; Bat bat = new Bat(); flying [0] = bat; flying [1] = bird; for (i = 0; i < 2; i++) { flying [i].Fly(); } Console.WriteLine(); Man man = new Man(); Batman batman = new Batman(); man.Eat(); batman.Eat(); batman.Fly(); Console.WriteLine(); Console.WriteLine(Animal.Quantity); }
static void WorkWithBird(Bird bird) { }
public void RunMain(ref Snake snake, ref Bird firebire, ref Venom venom, ref Fire fire, ref Image venomimg, ref Image fireimg) { switch (currentState) { case attackState.attackState_bird: { currentTime += Time.deltaTime; if (currentTime <= 3.0f) { fire.image.color = new Color(1, 1, 1, 1.0f); //火出现 venom.image.color = new Color(1, 1, 1, 0.0f); //毒液开始不存在 harmsnake.color = new Color(1, 1, 1, 0.0f); //开始蛇没有受伤,所以不显示 fire.image.rectTransform.position -= new Vector3(Time.deltaTime * fire.speed, 0.0f, 0.0f); //火移动 } if (currentTime > 3.0f) { fire.image.color = new Color(1, 1, 1, 0.0f); //火消失 if (Random.Range(0, 100) <= 30) //机率为30% { snake.blood = snake.blood - firebird.burst; harmsnake.text = "-" + firebird.burst; harmsnake.color = new Color(1, 1, 1, 1.0f); } else { snake.blood = snake.blood - firebird.attack; harmsnake.text = "-" + firebird.attack; harmsnake.color = new Color(1, 1, 1, 1.0f); } numText1.text = snake.blood.ToString(); currentState = attackState.attackState_snake; currentTime = 0.0f; fire.image.rectTransform.localPosition = new Vector3(128.0f, 33.0f, 0.0f); //火回到原来的地方 Debug.Log("换蛇进行攻击" + snake.blood); } } break; case attackState.attackState_snake: { currentTime += Time.deltaTime; if (currentTime <= 3.0f) { venom.image.color = new Color(1, 1, 1, 1.0f); //毒液出现 venom.image.rectTransform.position += new Vector3(Time.deltaTime * venom.speed, 0.0f, 0.0f); //毒液移动 harmbird.color = new Color(1, 1, 1, 0.0f); //开始鸟没有受伤,所以不显示 } if (currentTime > 3.0f) { venom.image.color = new Color(1, 1, 1, 0.0f); //毒液消失 if (Random.Range(0, 100) <= 50) //机率为50% { firebird.blood = firebird.blood - snake.burst; harmbird.text = "-" + snake.burst; harmbird.color = new Color(1, 1, 1, 1.0f); } else { firebird.blood = firebird.blood - snake.attack; harmbird.text = "-" + snake.attack; harmbird.color = new Color(1, 1, 1, 1.0f); } numText2.text = firebird.blood.ToString(); currentState = attackState.attackState_bird; currentTime = 0.0f; venom.image.rectTransform.localPosition = new Vector3(29.0f, -12.0f, 0.0f); //毒液回到原来的地方 Debug.Log("换火鸟进行攻击" + firebird.blood); } } break; } }
static void PrintNameAndWeight(Bird bird) { Console.WriteLine($"Name = {bird.Name}, Weight = {bird.Weight}"); }
private void Start() { Bird.GetInstance().OnDied += Bird_OnDied; Hide(); }
public void AssignTrail(Bird bird) { trailController.SetBird(bird); StartCoroutine(trailController.SpawnTrail()); tapCollider.enabled = true; }
static void Describe(Bird obj) { obj.Talk(); obj.Fly(); }
public FlyableMethodsTests() { _bird = new Bird(_coordinate, BirdSpecies.Raven, false, _speed); _plane = new Plane(_coordinate, PlaneManufacturers.Boeing, 13000.5, 900.8, 205.6, 4, 19.35); _drone = new Drone(_coordinate, 1000, 8000, 1200, 80); }
void Awake() { bird = GameObject.FindObjectOfType <Bird>(); }
/** * Method to start the level. **/ private void Start() { Bird.GetInstance().OnDied += Bird_OnDied; Bird.GetInstance().OnStartedPlaying += Bird_OnStartedPlaying; }
public void CollectionNamesTest() { var a = new MongoRepository <Animal>(); var am = new MongoRepositoryManager <Animal>(); var va = new Dog(); Assert.IsFalse(am.Exists); a.Update(va); Assert.IsTrue(am.Exists); Assert.IsInstanceOfType(a.GetById(va.Id), typeof(Dog)); Assert.AreEqual(am.Name, "AnimalsTest"); Assert.AreEqual(a.CollectionName, "AnimalsTest"); var cl = new MongoRepository <CatLike>(); var clm = new MongoRepositoryManager <CatLike>(); var vcl = new Lion(); Assert.IsFalse(clm.Exists); cl.Update(vcl); Assert.IsTrue(clm.Exists); Assert.IsInstanceOfType(cl.GetById(vcl.Id), typeof(Lion)); Assert.AreEqual(clm.Name, "Catlikes"); Assert.AreEqual(cl.CollectionName, "Catlikes"); var b = new MongoRepository <Bird>(); var bm = new MongoRepositoryManager <Bird>(); var vb = new Bird(); Assert.IsFalse(bm.Exists); b.Update(vb); Assert.IsTrue(bm.Exists); Assert.IsInstanceOfType(b.GetById(vb.Id), typeof(Bird)); Assert.AreEqual(bm.Name, "Birds"); Assert.AreEqual(b.CollectionName, "Birds"); var l = new MongoRepository <Lion>(); var lm = new MongoRepositoryManager <Lion>(); var vl = new Lion(); //Assert.IsFalse(lm.Exists); //Should already exist (created by cl) l.Update(vl); Assert.IsTrue(lm.Exists); Assert.IsInstanceOfType(l.GetById(vl.Id), typeof(Lion)); Assert.AreEqual(lm.Name, "Catlikes"); Assert.AreEqual(l.CollectionName, "Catlikes"); var d = new MongoRepository <Dog>(); var dm = new MongoRepositoryManager <Dog>(); var vd = new Dog(); //Assert.IsFalse(dm.Exists); d.Update(vd); Assert.IsTrue(dm.Exists); Assert.IsInstanceOfType(d.GetById(vd.Id), typeof(Dog)); Assert.AreEqual(dm.Name, "AnimalsTest"); Assert.AreEqual(d.CollectionName, "AnimalsTest"); var m = new MongoRepository <Bird>(); var mm = new MongoRepositoryManager <Bird>(); var vm = new Macaw(); //Assert.IsFalse(mm.Exists); m.Update(vm); Assert.IsTrue(mm.Exists); Assert.IsInstanceOfType(m.GetById(vm.Id), typeof(Macaw)); Assert.AreEqual(mm.Name, "Birds"); Assert.AreEqual(m.CollectionName, "Birds"); var w = new MongoRepository <Whale>(); var wm = new MongoRepositoryManager <Whale>(); var vw = new Whale(); Assert.IsFalse(wm.Exists); w.Update(vw); Assert.IsTrue(wm.Exists); Assert.IsInstanceOfType(w.GetById(vw.Id), typeof(Whale)); Assert.AreEqual(wm.Name, "Whale"); Assert.AreEqual(w.CollectionName, "Whale"); }
// Use this for initialization void Awake() { this._direction = new Vector3(); this._bird = this.gameObject.GetComponent <Bird>(); }
// Use this for initialization void Start() { bird = FindObjectOfType <Bird>(); }
public void InitiateBird(Bird newBird) { bird = newBird; bird.MoveTo(gameObject.transform.position, gameObject); col.enabled = true; }
public static void Start() { //ResetHighScore(); Bird.GetInstance().OnDied += Bird_OnDied; }
public void CollectionNamesTest() { var a = new MongoRepository<Animal>(); var am = new MongoRepositoryManager<Animal>(); var va = new Dog(); Assert.IsFalse(am.Exists); a.Update(va); Assert.IsTrue(am.Exists); Assert.IsInstanceOfType(a.GetById(va.Id), typeof(Dog)); Assert.AreEqual(am.Name, "AnimalsTest"); Assert.AreEqual(a.CollectionName, "AnimalsTest"); var cl = new MongoRepository<CatLike>(); var clm = new MongoRepositoryManager<CatLike>(); var vcl = new Lion(); Assert.IsFalse(clm.Exists); cl.Update(vcl); Assert.IsTrue(clm.Exists); Assert.IsInstanceOfType(cl.GetById(vcl.Id), typeof(Lion)); Assert.AreEqual(clm.Name, "Catlikes"); Assert.AreEqual(cl.CollectionName, "Catlikes"); var b = new MongoRepository<Bird>(); var bm = new MongoRepositoryManager<Bird>(); var vb = new Bird(); Assert.IsFalse(bm.Exists); b.Update(vb); Assert.IsTrue(bm.Exists); Assert.IsInstanceOfType(b.GetById(vb.Id), typeof(Bird)); Assert.AreEqual(bm.Name, "Birds"); Assert.AreEqual(b.CollectionName, "Birds"); var l = new MongoRepository<Lion>(); var lm = new MongoRepositoryManager<Lion>(); var vl = new Lion(); //Assert.IsFalse(lm.Exists); //Should already exist (created by cl) l.Update(vl); Assert.IsTrue(lm.Exists); Assert.IsInstanceOfType(l.GetById(vl.Id), typeof(Lion)); Assert.AreEqual(lm.Name, "Catlikes"); Assert.AreEqual(l.CollectionName, "Catlikes"); var d = new MongoRepository<Dog>(); var dm = new MongoRepositoryManager<Dog>(); var vd = new Dog(); //Assert.IsFalse(dm.Exists); d.Update(vd); Assert.IsTrue(dm.Exists); Assert.IsInstanceOfType(d.GetById(vd.Id), typeof(Dog)); Assert.AreEqual(dm.Name, "AnimalsTest"); Assert.AreEqual(d.CollectionName, "AnimalsTest"); var m = new MongoRepository<Bird>(); var mm = new MongoRepositoryManager<Bird>(); var vm = new Macaw(); //Assert.IsFalse(mm.Exists); m.Update(vm); Assert.IsTrue(mm.Exists); Assert.IsInstanceOfType(m.GetById(vm.Id), typeof(Macaw)); Assert.AreEqual(mm.Name, "Birds"); Assert.AreEqual(m.CollectionName, "Birds"); var w = new MongoRepository<Whale>(); var wm = new MongoRepositoryManager<Whale>(); var vw = new Whale(); Assert.IsFalse(wm.Exists); w.Update(vw); Assert.IsTrue(wm.Exists); Assert.IsInstanceOfType(w.GetById(vw.Id), typeof(Whale)); Assert.AreEqual(wm.Name, "Whale"); Assert.AreEqual(w.CollectionName, "Whale"); }
public abstract void Update(float dt, Bird bird);
void Start() { bird = GameObject.Find("Bird").GetComponent <Bird>(); bird.setValue(2f); bird.MoveDynamicStructure(); }
public BirdImage(Bird bird) { Bird = bird; }
private void Start() { //CreatePipe(40f, 20f, true); Bird.GetInstance().OnDied += Bird_OnDied; Bird.GetInstance().OnStartedPlaying += Bird_OnStartedPlaying; }
protected void Awake() { owner = transform.parent.gameObject.GetComponent<Bird>(); Physics.IgnoreCollision(collider, GameObject.Find(GlobalNames.Names.Environment).collider); }
static void Main(string[] args) { List <Accessory> accessories = new List <Accessory>(); List <Animal> animals = new List <Animal>(); var leatherGloves = new Gloves(); leatherGloves.Name = "Leather Gloves"; leatherGloves.Color = "Brown"; leatherGloves.Cost = 135; accessories.Add(leatherGloves); var tophat = new Hat(); tophat.Name = "a Tophat"; tophat.Color = "Black"; tophat.Cost = 255; accessories.Add(tophat); var rolex = new Watch(); rolex.Name = "a Rolex Watch"; rolex.Color = "Gold"; rolex.Cost = 433000; accessories.Add(rolex); var polly = new Bird(); polly.Name = "Polly"; polly.Color = "Green"; polly.NumberOfLimbs = 4; animals.Add(polly); var snowball = new Cat(); snowball.Name = "Snowball"; snowball.Color = "White"; snowball.NumberOfLimbs = 4; animals.Add(snowball); var nemo = new Fish(); nemo.Name = "Nemo"; nemo.Color = "Orange"; nemo.NumberOfLimbs = 0; animals.Add(nemo); foreach (var accesory in accessories) { Console.WriteLine(); Console.WriteLine("This accesory is " + accesory.Name); Console.WriteLine("This accessory is the color " + accesory.Color); Console.WriteLine("This accessory costs " + accesory.Cost + " SEK"); if (accesory is Gloves gloves) { gloves.Usage(); gloves.Reaction(); } else if (accesory is Hat hat) { hat.Usage(); hat.Reaction(); } else if (accesory is Watch watch) { watch.Usage(); watch.Reaction(); } } foreach (var animal in animals) { Console.WriteLine(); Console.WriteLine("This animal's name is " + animal.Name); Console.WriteLine("This animal is the color " + animal.Color); Console.WriteLine("This animal has " + animal.NumberOfLimbs + " number of limbs"); if (animal is Bird bird) { bird.Move(); bird.Eat(); } else if (animal is Cat cat) { cat.Move(); cat.Eat(); } else if (animal is Fish fish) { fish.Move(); fish.Eat(); } } }
public override void Update(float dt, Bird bird) { }
// CONSTRUCTOR public MenuGame() : base() { switch (Settings.gameMode) { case GameMODE.SKY: this.background = new Sprite("background_sky", 0, 0); this.ground = new Ground(0, 1100, new Sprite("ground_sky")); this.player = new Bird((int)(150 * Settings.PIXEL_RATIO), (int)(600 * Settings.PIXEL_RATIO), new AnimatedSprite("bird", 125, 70, 1, SheetOrientation.HORIZONTAL, 20, 20)); break; case GameMODE.SEA: this.background = new Sprite("background_sea", 0, 0); this.ground = new Ground(0, 1100, new Sprite("ground_sea")); this.player = new Bird((int)(150 * Settings.PIXEL_RATIO), (int)(600 * Settings.PIXEL_RATIO), new AnimatedSprite("submarine", 125, 90, 1, SheetOrientation.HORIZONTAL, 20, 20)); break; case GameMODE.JUNGLE: this.background = new Sprite("background_jungle", 0, 0); this.ground = new Ground(0, 1100, new Sprite("ground_jungle")); this.player = new Bird((int)(150 * Settings.PIXEL_RATIO), (int)(600 * Settings.PIXEL_RATIO), new AnimatedSprite("bug", 125, 100, 1, SheetOrientation.HORIZONTAL, 20, 20)); break; case GameMODE.SPACE: this.background = new Sprite("background_space", 0, 0); this.ground = new Ground(0, 1100, new Sprite("ground_space")); this.player = new Bird((int)(150 * Settings.PIXEL_RATIO), (int)(600 * Settings.PIXEL_RATIO), new AnimatedSprite("alien", 125, 73, 1, SheetOrientation.HORIZONTAL, 20, 20)); break; default: this.background = new Sprite("background_sky", 0, 0); this.ground = new Ground(0, 1100, new Sprite("ground_sky")); this.player = new Bird((int)(150 * Settings.PIXEL_RATIO), (int)(600 * Settings.PIXEL_RATIO), new AnimatedSprite("bird", 125, 70, 1, SheetOrientation.HORIZONTAL, 20, 20)); break; } this.getReady = new Sprite("getready", (int)(80 * (int)Settings.PIXEL_RATIO), 230); this.pipes = new List <Pipe>(); this.start = false; this.gameover = false; this.setRotation = false; this.timer = 0; this.random = new Random(); this.gameOver = new Sprite("gameover", (int)(80 * (int)Settings.PIXEL_RATIO), 230); scoreBoxX = 50 * (int)Settings.PIXEL_RATIO; scoreBoxY = 400; this.scoreBox = new Sprite("score_box", scoreBoxX, scoreBoxY); this.baseScoreX = scoreBoxX; this.baseScoreY = scoreBoxY; this.retryButton = new MyButton(scoreBoxX + 100, scoreBoxY + 350, new AnimatedSprite("game_buttons", 120, 120, 1, SheetOrientation.HORIZONTAL, 0, 0)); this.menuButton = new MyButton(scoreBoxX + 350, scoreBoxY + 350, new AnimatedSprite("game_buttons", 120, 120, 2, SheetOrientation.HORIZONTAL, 0, 0)); this.score = 0; this.highscore = 0; this.newHighscore = false; this.medal = new AnimatedSprite("medals", 135, 156, 0, SheetOrientation.HORIZONTAL, scoreBoxX + 62, scoreBoxY + 105); this.newScore = new Sprite("new", scoreBoxX + 230, scoreBoxY + 180); }