public override bool AltFunctionUse(Player player) { TUAPlayer.endPoint = Main.MouseWorld / 16; Biomes <SolarVolcano> .Place((int)player.Center.X / 16, (int)player.Center.Y / 16 - 4, new StructureMap()); //SolarDungeon.PlaceALine(TUAPlayer.initialPoint, TUAPlayer.endPoint); //SolarDungeon.PlaceRoomBox((int)(TUAPlayer.endPoint.X - 75 / 2), (int)(TUAPlayer.endPoint.Y - 15), 75, 30, 5); /*SolarDungeon.GenerateSpike(TUAPlayer.initialPoint); * TUAPlayer.initialPoint = TUAPlayer.endPoint; * Main.NewText("Line placed");*/ return(true); }
public void WastelandGeneration(GenerationProgress progress) { progress.Message = "Eradiating the underworld"; progress.Set(0f); int maxAmplitude = 15; int waveAmplitude = 10; int originY = 100; bool inverted = false; int startingY = 175; // bool generateLiquid = false; for (int x = 0; x < Main.maxTilesX; x++) { for (int y = Main.maxTilesY - 200; y < Main.maxTilesY; y++) { Main.tile[x, y].type = (ushort)ModContent.TileType <WastelandRock>(); Main.tile[x, y].liquid = 0; Main.tile[x, y].active(true); Main.tile[x, y].wall = 0; if (y > Main.maxTilesY - startingY) { Main.tile[x, y].active(false); } if (y > Main.maxTilesY - originY + waveAmplitude) { Main.tile[x, y].active(true); Main.tile[x, y].type = (ushort)ModContent.TileType <WastelandRock>(); } } if (WorldGen.genRand.Next(5) == 0) { if (!inverted) { waveAmplitude++; } else { waveAmplitude--; } } if (waveAmplitude == 0) { inverted = false; } if (waveAmplitude == maxAmplitude) { inverted = true; if (WorldGen.genRand.NextBool()) { maxAmplitude += 3; } else if (maxAmplitude > 10) { maxAmplitude -= 3; } } int modifyY = WorldGen.genRand.Next(10); if (modifyY == 0 && startingY > 160) { startingY--; } else if (modifyY == 2 && startingY < 190) { startingY++; } } for (int num11 = 0; num11 < (int)((double)(Main.maxTilesX * Main.maxTilesY) * 0.0008); num11++) { if (WorldGen.genRand.Next(50) == 0) { WorldGen.TileRunner(WorldGen.genRand.Next(0, Main.maxTilesX), WorldGen.genRand.Next(Main.maxTilesY - 140, Main.maxTilesY), (double)WorldGen.genRand.Next(2, 7), WorldGen.genRand.Next(3, 7), ModContent.TileType <WastelandOre>(), false, 0f, 0f, false, true); } } GenerateSpikeTop(); Biomes <HotWArena> .Place((int)Main.maxTilesX / 2, (int)Main.maxTilesY - 100, WorldGen.structures); }