internal List <TechType> GetBiomeData(string biome = null, Transform tr = null)
        {
            if (_bioData?.Count <= 0 && tr != null || biome != null)
            {
                var data = BiomeManager.FindBiomeLoot(tr, biome);

                if (data != null)
                {
                    _bioData = data;
                }
            }

            return(_bioData);
        }