public void PopulateChunk(IWorld world, ChunkColumnStorage chunk, int x, int z, GeneratorSettings settings) { int blockX = x * 16; int blockZ = z * 16; Biome chunkBiome = Biome.GetBiome(chunk.Biomes[7 * 16 + 7], settings); chunkBiome.Decorate(world, GrainFactory, chunk, _random, new BlockWorldPos { X = blockX, Y = 0, Z = blockZ }); }