public void HumanAverageSpeed() { BiologicalAttributes CreatureNumber0ne = new BiologicalAttributes("Human", false, 5.2f, 60); /////QUESTION : how can I assign the speed value here in the scirpt outside the class? // CreatureNumber0ne .SetSpeed ? /////QUESTION : how can I extract the speed assigned from the declared field up ? }
// Use this for initialization void Start() { //Test for Condtional Statements: if (MyNumber == 2) { Debug.Log("My Number is 2"); } else { Debug.Log("My Number is not 2"); } //Short If statement: if (Power) { Debug.Log(" POwer is on"); } else { Debug.Log("POwer is Off"); } //Condtional Boolean: Sate0fNetwork = (Power == true) ? 1 : 0; Debug.Log(" State 0f The Power Network " + Sate0fNetwork); //Question Concantenation: if (MyNumber == 2 && Power == true) { Debug.Log(" My Number is 2 and The Power is on"); } //Question or Statement : if (MyNumber == 2 || Power == true) { Debug.Log(" Either Your Number is 2 OR Your Network Power is on"); } //Loops: for (int i = 0; i < ColorsArray.Length; i = i + 1) { Debug.Log("Color Number " + i + " is " + ColorsArray[i]); } //Add 1o Odd Numbers to the list and to the array : for (int i = 1; i < 10; i = i + 2) { OddNumbersList.Add(i); ///OddNumbersSmart[i] = i; } // Print the list: for (int i = 0; i < OddNumbersList.Count; i = i + 1) { Debug.Log(" The Odd Number is " + OddNumbersList[i]); } // Add 25 Numbers to the list and print numbers divised by 3 : /*List<int> My12NumberList = new List<int>(); * //First Adding the numbers : * for (int i = 0; i < 12; i = i++) * { * My12NumberList.Add(i); * } * //Now to choose the devisable numbers at 3: * * * for (int i = 0; i < My12NumberList.Count; i = i + 3) * { * Debug.Log("Numbers divided by 3 " + My12NumberList[i]); * }*/// Commented out because system was out of memory BiologicalAttributes CreatureNumber0ne = new BiologicalAttributes("Human", false, 5.2f, 60); BiologicalAttributes CreatureNumberTow = new BiologicalAttributes("Tiger", false, 8.4f, 34); BiologicalAttributes CreatureNumberThree = new BiologicalAttributes("Eagel", true, 9.0f, 10); }