private string WeaveAssembly(string path) { var weavedPath = CreateWeavedDllFQName(path); using (var facade = new BindingFacade(new BindingFacade.Options { WeaveDebugSymbols = false })) { facade.CreateBindingsInAssembly(path, weavedPath); } return(weavedPath); }
private static void WeaveAssembly(string assemblyPath) { try { EditorApplication.LockReloadAssemblies(); UnityEngine.Debug.Log("Start weaving assemblies"); var stopwatch = Stopwatch.StartNew(); using (var facade = new BindingFacade()) { facade.CreateBindingsInAssembly(assemblyPath); } stopwatch.Stop(); UnityEngine.Debug.Log($"Finished weaving assemblies in {stopwatch.Elapsed.TotalSeconds} seconds"); } finally { EditorApplication.UnlockReloadAssemblies(); } }