void StartScanGPButton(ScanSettings scanSettings, BindingButton buttonParams, GameObject button) { InputManager.StartInputScan(scanSettings, result => { if (result.Key == KeyCode.None) { EndScan(button); return(true); } int index = KeyBinder.gamepadBindingIndex; if (result.ScanFlags == ScanFlags.JoystickButton) { if ((int)result.Key < (int)KeyCode.JoystickButton0 || (int)result.Key > (int)KeyCode.JoystickButton19) { return(false); } InputAction inputAction = InputManager.GetAction(KeyBinder.controlScheme, buttonParams.action); inputAction.Bindings[index].Type = InputType.Button; InputAttribution(inputAction, index, buttonParams.isNegative, result); } else { InputAction inputAction = InputManager.GetAction(KeyBinder.controlScheme, buttonParams.action); inputAction.Bindings[index].Type = InputType.AnalogButton; inputAction.Bindings[index].Invert = buttonParams.isNegative ? !(result.JoystickAxisValue < 0.0f) : result.JoystickAxisValue < 0.0f; inputAction.Bindings[index].Axis = result.JoystickAxis; } EndScan(button); return(true); }); }
/// <summary> /// Spawns a set of buttons for keybinding /// </summary> /// <param name="_button">the button prefab we want to spawn</param> private void SpawnButton(GameObject _button) { // spawn a set of buttons with the corrosponding keybind settings // make sure they are spawned either left or right for (int i = 0; i < buttonNames.Count; i++) { Instantiate(_button, leftOrRight[i % 2]); BindingButton _bindName = _button.GetComponent <BindingButton>(); _bindName.bindingToMap = buttonNames[i]; buttonsToClear.Add(_button); #region Redunant Code //even = index % 2 == 0 ? true : false; //switch (even) //{ // case true: // Instantiate(_button, // leftOrRight[0]); // break; // case false: // Instantiate(_button, // leftOrRight[1]); // break; //} //index = i; #endregion } }
static string getInputStringFromInputParams(BindingButton inputParams) { int index = inputParams.inputType == CustomInputType.KeyboardButton ? KeyBinder.keyboardBindingIndex : KeyBinder.gamepadBindingIndex; InputAction inputAction = InputManager.GetAction(KeyBinder.controlScheme, inputParams.action); InputBinding binding = inputAction.Bindings[index]; string outputText; switch (inputParams.inputType) { case CustomInputType.KeyboardButton: case CustomInputType.GamepadButton: case CustomInputType.DigitalAxis: outputText = inputParams.isNegative ? binding.Negative.ToString() : binding.Positive.ToString(); break; case CustomInputType.GamepadAxis: outputText = binding.Axis.ToString(); break; default: outputText = "Error"; break; } return(outputText); }
public void KeyBind(BindingButton buttonParams, GameObject button) { AudioManager.Play("Bip"); this.eventSystemGameObject.SetActive(false); ScanFlags scanFlagOut = ScanFlags.Key; KeyCode cancelKey = KBcancelKey; switch (buttonParams.inputType) { case CustomInputType.KeyboardButton: scanFlagOut = ScanFlags.Key; cancelKey = KeyBinder.KBcancelKey; break; case CustomInputType.GamepadButton: scanFlagOut = ScanFlags.JoystickButton | ScanFlags.JoystickAxis; cancelKey = KeyBinder.GPcancelKey; break; case CustomInputType.GamepadAxis: scanFlagOut = ScanFlags.JoystickAxis; cancelKey = KeyBinder.GPcancelKey; break; default: Debug.LogErrorFormat("{1} Not implemented yet", buttonParams.inputType); break; } ScanSettings scanSettings = new ScanSettings { ScanFlags = scanFlagOut, CancelScanKey = cancelKey, Timeout = timeout }; switch (buttonParams.inputType) { case CustomInputType.KeyboardButton: case CustomInputType.DigitalAxis: StartScanKBButton(scanSettings, buttonParams, button); break; case CustomInputType.GamepadButton: StartScanGPButton(scanSettings, buttonParams, button); break; case CustomInputType.GamepadAxis: StartScanGPAxis(scanSettings, buttonParams, button); break; default: this.eventSystemGameObject.SetActive(true); Debug.LogErrorFormat("{1} Not implemented yet", buttonParams.inputType); break; } }
public static string getSpriteIndex(BindingButton inputParams) { if (InputsDictionnary.dictionnary.Count == 0) { InputsDictionnary.Fill(); } string inputString = InputsDictionnary.getInputStringFromInputParams(inputParams); return(InputsDictionnary.dictionnary[inputString]); }
public ViewModel() { D_Data = new List <DepartmentData>(); mainWindowIDInformation = new MainWindowIDInformation(); exitButtonCommand = new exitButtonCommand(); loginButtonCommand = new signinButtonCommand(); bindingButton = new BindingButton(); departmentDataButtonCommand = new DepartmentDataButtonCommand(this); listViewSelected = new listViewSelected(); }
void StartScanGPAxis(ScanSettings settings, BindingButton buttonParams, GameObject button) { int index = KeyBinder.gamepadBindingIndex; InputManager.StartInputScan(settings, result => { if (result.Key == KeyCode.None) { EndScan(button); return(true); } InputAction inputAction = InputManager.GetAction(KeyBinder.controlScheme, buttonParams.action); inputAction.Bindings[index].Axis = result.JoystickAxis; EndScan(button); return(true); }); }
void StartScanKBButton(ScanSettings scanSettings, BindingButton buttonParams, GameObject button) { InputManager.StartInputScan(scanSettings, result => { if (result.Key == KeyCode.None) { EndScan(button); return(true); } int index = KeyBinder.keyboardBindingIndex; InputAction inputAction = InputManager.GetAction(KeyBinder.controlScheme, buttonParams.action); InputAttribution(inputAction, index, buttonParams.isNegative, result); EndScan(button); return(true); }); }
public ViewModel() { D_Data = new List <DepartmentData>(); D_Data_Main = new ObservableCollection <DepartmentData>(); mainWindowIDInformation = new MainWindowIDInformation(); exitButtonCommand = new exitButtonCommand(); loginButtonCommand = new signinButtonCommand(this); bindingButton = new BindingButton(); //Test StartBtnCmd = new StartBtnCmd(); departmentDataButtonCommand = new DepartmentDataButtonCommand(this); listViewSelected = new listViewSelected(); L_Data1 = new List <LmsData1>(); L_Data1_Main = new ObservableCollection <LmsData1>(); L_Data2 = new List <LmsData2>(); L_Data2_Main = new ObservableCollection <LmsData2>(); L_Data3 = new List <LmsData3>(); L_Data3_Main = new ObservableCollection <LmsData3>(); lmsData1Command = new LmsData1Command(this); lmsData2Command = new LmsData2Command(this); lmsData3Command = new LmsData3Command(this); E_Data = new List <ExcelData>(); E_Data2 = new List <ExcelData2>(); E_Data3 = new List <ExcelData3>(); kakaoData = new KakaoData(); kakaoManager = new KakaoManager(); kakaoLogin = new KakaoLogin(); naverBinding = new NaverBinding(); naverMailManager = new NaverMailManager(); }
// Start is called before the first frame update IEnumerator Start() { yield return(new WaitForSeconds(1.5f)); List <Binding> bindings = BindingManager.GetBindings(); foreach (Binding binding in bindings) { BindingButton newButton = Instantiate(bindingButton, holder); newButton.Setup(binding.Name); } List <BindingAxis> axes = BindingManager.GetBindingAxes(); foreach (BindingAxis axis in axes) { BindingAxisButton newButton = Instantiate(axisButton, holder); newButton.Setup(axis.Name); } }
public ViewModel() { D_Data = new List <DepartmentData>(); D_Data_Main = new ObservableCollection <DepartmentData>(); mainWindowIDInformation = new MainWindowIDInformation(); exitButtonCommand = new exitButtonCommand(); loginButtonCommand = new signinButtonCommand(this); bindingButton = new BindingButton(); departmentDataButtonCommand = new DepartmentDataButtonCommand(this); listViewSelected = new listViewSelected(); grade = new Grade(); L_Data1 = new List <LmsData1>(); L_Data1_Main = new ObservableCollection <LmsData1>(); lmsData1Command = new LmsData1Command(this); }