public void BindInput(InputPlaybleGesture ipk) { System.Diagnostics.Debug.Assert(ipk != null); BindGestureCommand bkc = new BindGestureCommand(ipk, BindAction.ADD); GestureBinds.Add(ipk, bkc); CommandProcessor.getCommandProcessor().SendCommandAssyncronous(bkc); }
public void RemoveInputBinding(InputPlaybleGesture ipk) { System.Diagnostics.Debug.Assert(ipk != null); BindGestureCommand bc = GestureBinds[ipk]; if (bc != null) { bc.BindAction = BindAction.REMOVE; CommandProcessor.getCommandProcessor().SendCommandAssyncronous(bc); } }
public void BindInput(InputPlaybleGesture ipk) { System.Diagnostics.Debug.Assert(ipk != null); BindGestureCommand bkc = new BindGestureCommand(ipk, BindAction.ADD); GestureBinds.Add(ipk, bkc); CommandProcessor.getCommandProcessor().SendCommandAssyncronous(bkc); }
/// <summary> /// Initializes a new instance of the <see cref="Picking"/> class. /// </summary> /// <param name="owner">The owner.</param> /// <param name="pickingRayDistance">The picking ray distance.</param> public Picking(IScene owner, GestureType GestureType, float pickingRayDistance = 500) : base(owner) { leftButtonIntercept = noneButtonIntercept = CullNothing; this.pickingRayDistance = pickingRayDistance; world = owner.World; info = owner.GraphicInfo; { SimpleConcreteGestureInputPlayable pbRight = new SimpleConcreteGestureInputPlayable(GestureType, (sample) => { if (OnPickedGesture != null) { TouchCollection tc = TouchPanel.GetState(); for (int i = 0; i < tc.Count; i++) { UpdatePickRay(tc[i].Position); SegmentInterceptInfo rti = world.PhysicWorld.SegmentIntersect(ray, noneButtonIntercept, pickingRayDistance); if (rti == null) return; OnPickedGesture(rti,tc[i]); } } } , InputMask.GPICKING); bmc2 = new BindGestureCommand(pbRight, BindAction.ADD); CommandProcessor.getCommandProcessor().SendCommandAssyncronous(bmc2); } }