예제 #1
0
    /// <summary>
    /// 根据路径加载类对象
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="path"></param>
    /// <returns></returns>
    public T LoadData <T>(string path) where T : ExcelBase
    {
        if (string.IsNullOrEmpty(path))
        {
            Debug.LogError("路径为空");
            return(null);
        }

        if (m_AllExcelData.ContainsKey(path))
        {
            Debug.Log("类已加载:" + path);
            return(m_AllExcelData[path] as T);
        }

        T data = BinarySerializeOpt.BinaryDeserializationRun <T>(path);

#if UNITY_EDITOR
        if (data == null)
        {
            Debug.Log(path + "二进制加载失败,改为xml加载");
            path = path.Replace("Binary", "Xml").Replace(".bytes", ".xml");
            data = BinarySerializeOpt.XmlDeserialization <T>(path);
        }
#endif
        if (data != null)
        {
            data.Init();
        }
        m_AllExcelData.Add(path, data);
        return(data);
    }
예제 #2
0
    /// <summary>
    /// 将xml转换为二进制
    /// </summary>
    /// <param name="className"></param>
    public static void XmlToBinary(string className)
    {
        if (string.IsNullOrEmpty(className))
        {
            return;
        }
        try
        {
            Type type = null;
            foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
            {
                Type tempType = asm.GetType(className);
                if (tempType != null)
                {
                    type = tempType;
                    break;
                }
            }

            if (type != null)
            {
                string xmlPath    = XMLPATH + className + ".xml";
                string binaryPath = BINARYPATH + className + ".bytes";
                object obj        = BinarySerializeOpt.XmlDeserialization(xmlPath, type);
                BinarySerializeOpt.BinarySerialize(binaryPath, obj);
                Debug.Log(className + "xml转二进制成功!");
            }
        }
        catch (Exception e)
        {
            Debug.LogError(className + "xml转二进制失败!" + e);
        }
    }
예제 #3
0
    /// <summary>
    /// 加载data
    /// </summary>
    /// <param name="path">路径</param>
    /// <typeparam name="T">ExcelBase类</typeparam>
    /// <returns></returns>
    public T LoadData <T>(string path) where T : ExcelBase
    {
        if (string.IsNullOrEmpty(path))
        {
            return(null);
        }
        if (m_ExcelDataDic.ContainsKey(path))
        {
            return(m_ExcelDataDic[path] as T);
        }
        T data = null;

        data = BinarySerializeOpt.BinaryDeserialize <T>(path);
        //如果在编译器中 未生成二进制 转为xml读取
#if UNITY_EDITOR
        if (data == null)
        {
            Debug.LogWarning("LoadData 未生成Binary文件 path:" + path);
            path = path.Replace("Binary", "Xml").Replace(".bytes", ".xml");
            data = BinarySerializeOpt.XmlDeserialize <T>(path);
        }
#endif
        if (data != null)
        {
            data.Init();
        }
        return(data);
    }
예제 #4
0
    /// <summary>
    /// xml转 protobuf
    /// </summary>
    /// <param name="name"></param>
    private static void XmlToProtoBuf(string name)
    {
        if (string.IsNullOrEmpty(name))
        {
            return;
        }

        try
        {
            Type type = null;
            foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
            {
                Type tempType = asm.GetType(name);
                if (tempType != null)
                {
                    type = tempType;
                    break;
                }
            }

            if (type != null)
            {
                string xmlPath      = XmlPath + name + ".xml";
                string protobufPath = ProtobufPath + name + ".bytes";
                object obj          = BinarySerializeOpt.XmlDeserialize(xmlPath, type);
                BinarySerializeOpt.ProtoSerialize(protobufPath, obj);
                Debug.Log(name + "xml转Protobuf成功,xml转Protobuf成功路径为:" + protobufPath);
            }
        }
        catch
        {
            Debug.LogError(name + "xml转二进制失败!");
        }
    }
예제 #5
0
 static void XmlToBinary(string name)
 {
     try
     {
         Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
         Type       type       = null;
         foreach (Assembly assembly in assemblies)
         {
             type = assembly.GetType(name);
             if (type != null)
             {
                 break;
             }
         }
         if (type != null)
         {
             string xmlPath    = XML_DATA_PATH + name + ".xml";
             object obj        = BinarySerializeOpt.XmlDeserialize(type, xmlPath);
             string binaryPath = BINARY_DATA_PATH + name + ".bytes";
             BinarySerializeOpt.BinarySerialize(binaryPath, obj);
             Debug.Log("Xml转Binary成功 path:" + binaryPath);
         }
     }
     catch (System.Exception)
     {
         Debug.LogError("XmlToBinary 转换失败 name:" + name);
     }
 }
예제 #6
0
    public void ResponseData(byte[] data)
    {
        RegisterData register = BinarySerializeOpt.ProtoDeSerialize <RegisterData>(data);

        //Debug.Log("请求注册:" + register.name + register.password);
        PlayerPrefs.SetString(DataConst.PlayerName, register.name);
        PlayerPrefs.SetString(DataConst.PlayerPassword, register.password);
    }
예제 #7
0
    void Start()
    {
        string path = Application.streamingAssetsPath + "/phone.bytes";

        myPhone.name  = "Apple";
        myPhone.price = 7200;
        BinarySerializeOpt.ProtoSerialize(path, myPhone);

        Phone loadedPhone = BinarySerializeOpt.ProtoDeSerialize <Phone>(path);

        Debug.Log("loadedPhone.name     " + loadedPhone.name);
        Debug.Log("loadedPhone.price     " + loadedPhone.price);
    }
예제 #8
0
    public static void TestProtobuf()
    {
        string      path = "Assets/GameData/Data/ProtobufData/MonsterData.bytes";
        MonsterData data = BinarySerializeOpt.ProtoDeSerialize <MonsterData>(path);

        foreach (var monster in data.AllMonster)
        {
            Debug.Log(monster.Id + " " + monster.Name + " " + monster.OutLook);
        }
        foreach (var monster in data.AllKing)
        {
            Debug.Log(monster.Id + " " + monster.Name + " " + monster.HP);
        }
    }
예제 #9
0
 /// <summary>
 /// 实际的类转XML
 /// </summary>
 /// <param name="name"></param>
 static void ClassToXml(string name)
 {
     if (string.IsNullOrEmpty(name))
     {
         return;
     }
     try
     {
         Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
         Type       type       = null;
         foreach (Assembly assembly in assemblies)
         {
             type = assembly.GetType(name);
             if (type != null)
             {
                 break;
             }
         }
         if (type != null)
         {
             //反射创建类
             var tempClass = Activator.CreateInstance(type);
             if (tempClass is ExcelBase)
             {
                 //执行编译器下构造方法
                 (tempClass as ExcelBase).Construction();
             }
             string xmlPath = XML_DATA_PATH + name + ".xml";
             if (File.Exists(xmlPath))
             {
                 Debug.LogError("该类已生成过Xml,需删除后重新生成 path:" + xmlPath);
             }
             else
             {
                 BinarySerializeOpt.XmlSerialize(xmlPath, tempClass);
                 Debug.Log("类转Xml成功 path:" + xmlPath);
             }
         }
     }
     catch (System.Exception)
     {
         Debug.LogError("ClassToXml 转换失败 name:" + name);
     }
 }
예제 #10
0
    //xml反序列化转成类
    private static object XmlToObject(string name)
    {
        Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
        Type       type       = null;

        foreach (Assembly assembly in assemblies)
        {
            type = assembly.GetType(name);
            if (type != null)
            {
                break;
            }
        }
        if (type != null)
        {
            string xmlPath = XML_DATA_PATH + name + ".xml";
            return(BinarySerializeOpt.XmlDeserialize(type, xmlPath));
        }
        return(null);
    }
예제 #11
0
    /// <summary>
    /// 反序列化xml到类
    /// </summary>
    /// <param name="name"></param>
    /// <returns></returns>
    private static object GetObjectFromXml(string name)
    {
        Type type = null;

        foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
        {
            Type tempType = asm.GetType(name);
            if (tempType != null)
            {
                type = tempType;
                break;
            }
        }
        if (type != null)
        {
            string xmlPath = XmlPath + name + ".xml";
            return(BinarySerializeOpt.XmlDeserialize(xmlPath, type));
        }
        return(null);
    }
예제 #12
0
    /// <summary>
    /// xml反序列化
    /// </summary>
    /// <param name="className"></param>
    /// <param name="dataObj"></param>
    /// <returns></returns>
    private static object GetObjFromXml(string className)
    {
        object dataObj = null;
        Type   type    = null;

        foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
        {
            Type tempType = asm.GetType(className);
            if (tempType != null)
            {
                type = tempType;
                break;
            }
        }

        if (type != null)
        {
            string xmlPath = XMLPATH + className + ".xml";
            dataObj = BinarySerializeOpt.XmlDeserialization(xmlPath, type);
        }
        return(dataObj);
    }
예제 #13
0
        /// <summary>
        /// 检查本地热更信息与服务器热更信息比较
        /// </summary>
        /// <returns></returns>
        private bool CheckLocalAndServerPatch()
        {
            if (!File.Exists(m_LocalXmlPath))
            {
                return(true);
            }
            m_LocalInfo = BinarySerializeOpt.XmlDeserialize(m_LocalXmlPath, typeof(ServerInfo)) as ServerInfo;
            VersionInfo versionInfo1 = (VersionInfo)null;

            if (m_LocalInfo != null)
            {
                foreach (VersionInfo versionInfo2 in m_LocalInfo.GameVersion)
                {
                    if (versionInfo2.Version == m_CurVersion)
                    {
                        versionInfo1 = versionInfo2;
                        break;
                    }
                }
            }
            return(versionInfo1 != null && m_GameVersion.Patches != null && (versionInfo1.Patches != null && m_GameVersion.Patches.Length != 0) && m_GameVersion.Patches[m_GameVersion.Patches.Length - 1].Version != versionInfo1.Patches[versionInfo1.Patches.Length - 1].Version);
        }
예제 #14
0
    public void ResponseData(byte[] data)
    {
        LoginData loginData = BinarySerializeOpt.ProtoDeSerialize <LoginData>(data);

        string savedName     = PlayerPrefs.GetString(DataConst.PlayerName);
        string savedPassword = PlayerPrefs.GetString(DataConst.PlayerPassword);

        LoginResult result = new LoginResult();

        if (!string.IsNullOrEmpty(savedName) && loginData.name == savedName)
        {
            //用户存在
            if (loginData.password == savedPassword)
            {
                //登陆成功
                result.result = true;
                result.reason = "ojbk";
            }
            else
            {
                //密码错误
                result.result = false;
                result.reason = "密码错误";
            }
        }
        else
        {
            //用户不存在
            result.result = false;
            result.reason = "该用户暂未注册";
        }

        byte[] buffer = BinarySerializeOpt.ProtoSerialize(result);

        AppFacade.instance.GetNetworkManager().OnReceiveData(ProtobufID.S_LoginResult, buffer);

        //Debug.Log("name " + loadedPhone.name);
        //Debug.Log("password " + loadedPhone.password);
    }
예제 #15
0
    /// <summary>
    /// 实际的类转XML
    /// </summary>
    /// <param name="name"></param>
    private static void ClassToXml(string name)
    {
        if (string.IsNullOrEmpty(name))
        {
            return;
        }

        try
        {
            Type type = null;
            foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
            {
                Type tempType = asm.GetType(name);
                if (tempType != null)
                {
                    type = tempType;
                    break;
                }
            }

            if (type != null)
            {
                var temp = Activator.CreateInstance(type);
                if (temp is ExcelBase)
                {
                    (temp as ExcelBase).Construction();
                }

                string xmlPath = XmlPath + name + ".xml";
                BinarySerializeOpt.Xmlserialize(xmlPath, temp);
                Debug.Log(name + "类转xml成功,xml路径为:" + xmlPath);
            }
        }
        catch
        {
            Debug.LogError(name + "类转xml失败!");
        }
    }
예제 #16
0
    /// <summary>
    /// 将运行中的实际类转成Xml
    /// </summary>
    /// <param name="className"></param>
    public static void ClassToXml(string className)
    {
        if (string.IsNullOrEmpty(className))
        {
            return;
        }
        try
        {
            Type type = null;
            foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
            {
                Type tempType = asm.GetType(className);
                if (tempType != null)
                {
                    type = tempType;
                    break;
                }
            }

            if (type != null)
            {
                var obj = Activator.CreateInstance(type);
                if (obj is ExcelBase)
                {
                    (obj as ExcelBase).Construction();
                }

                BinarySerializeOpt.XmlSerialize(XMLPATH + className + ".xml", obj);
                Debug.Log(className + "类转成Xml成功!");
            }
        }
        catch (Exception e)
        {
            Debug.LogError(className + "类转xml失败!" + e);
        }
    }
예제 #17
0
    private static void ExcelToXml(string name)
    {
        string className = "";
        string xmlName   = "";
        string excelName = "";
        //第一步,读取Reg文件,确定类的结构
        Dictionary <string, SheetClass> allSheetClassDic = ReadReg(name, ref excelName, ref xmlName, ref className);

        //第二步,读取excel里面的数据
        string excelPath = ExcelPath + excelName;
        Dictionary <string, SheetData> sheetDataDic = new Dictionary <string, SheetData>();

        try
        {
            using (FileStream stream = new FileStream(excelPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
            {
                using (ExcelPackage package = new ExcelPackage(stream))
                {
                    ExcelWorksheets worksheetArray = package.Workbook.Worksheets;
                    for (int i = 0; i < worksheetArray.Count; i++)
                    {
                        SheetData      sheetData  = new SheetData();
                        ExcelWorksheet worksheet  = worksheetArray[i + 1];
                        SheetClass     sheetClass = allSheetClassDic[worksheet.Name];
                        int            colCount   = worksheet.Dimension.End.Column;
                        int            rowCount   = worksheet.Dimension.End.Row;

                        for (int n = 0; n < sheetClass.VarList.Count; n++)
                        {
                            sheetData.AllName.Add(sheetClass.VarList[n].Name);
                            sheetData.AllType.Add(sheetClass.VarList[n].Type);
                        }

                        for (int m = 1; m < rowCount; m++)
                        {
                            RowData rowData = new RowData();
                            int     n       = 0;
                            if (string.IsNullOrEmpty(sheetClass.SplitStr) && sheetClass.ParentVar != null &&
                                !string.IsNullOrEmpty(sheetClass.ParentVar.Foregin))
                            {
                                rowData.ParnetVlue = worksheet.Cells[m + 1, 1].Value.ToString().Trim();
                                n = 1;
                            }
                            for (; n < colCount; n++)
                            {
                                ExcelRange range = worksheet.Cells[m + 1, n + 1];
                                string     value = "";
                                if (range.Value != null)
                                {
                                    value = range.Value.ToString().Trim();
                                }
                                string colValue = worksheet.Cells[1, n + 1].Value.ToString().Trim();
                                rowData.RowDataDic.Add(GetNameFormCol(sheetClass.VarList, colValue), value);
                            }

                            sheetData.AllData.Add(rowData);
                        }
                        sheetDataDic.Add(worksheet.Name, sheetData);
                    }
                }
            }
        }
        catch (Exception e)
        {
            Debug.LogError(e);
            return;
        }

        //根据类的结构,创建类,并且给每个变量赋值(从excel里读出来的值)
        object objClass = CreateClass(className);

        List <string> outKeyList = new List <string>();

        foreach (string str in allSheetClassDic.Keys)
        {
            SheetClass sheetClass = allSheetClassDic[str];
            if (sheetClass.Depth == 1)
            {
                outKeyList.Add(str);
            }
        }

        for (int i = 0; i < outKeyList.Count; i++)
        {
            ReadDataToClass(objClass, allSheetClassDic[outKeyList[i]], sheetDataDic[outKeyList[i]], allSheetClassDic, sheetDataDic, null);
        }

        BinarySerializeOpt.Xmlserialize(XmlPath + xmlName, objClass);
        //BinarySerializeOpt.BinarySerilize(BinaryPath + className + ".bytes", objClass);
        Debug.Log(excelName + "表导入unity完成!");
        AssetDatabase.Refresh();
    }
예제 #18
0
    public static void ExcelToXml(string xmlRegName)
    {
        string className = "";
        string excelName = "";
        string xmlName   = "";
        //读取reg文件数据
        Dictionary <string, SheetClass> allSheetClassDic = ReadReg(xmlRegName, ref className, ref excelName, ref xmlName);
        //读取excel文件数据
        string excelPath = EXCELPATH + excelName;
        Dictionary <string, SheetData> allSheetDataDic = new Dictionary <string, SheetData>();

        try
        {
            using (FileStream stream = new FileStream(excelPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
            {
                using (ExcelPackage excelPackage = new ExcelPackage(stream))
                {
                    ExcelWorksheets worksheetArray = excelPackage.Workbook.Worksheets;
                    for (int i = 0; i < worksheetArray.Count; i++)
                    {
                        SheetData      sheetData = new SheetData();
                        ExcelWorksheet worksheet = worksheetArray[i + 1];//索引从1开始
                        string         key       = GetDicKey(allSheetClassDic, worksheet.Name);
                        if (string.IsNullOrEmpty(key))
                        {
                            Debug.Log("配置表在reg文件中不存在!请检查");
                            return;
                        }
                        SheetClass sheetClass = allSheetClassDic[key];
                        int        colCount   = worksheet.Dimension.End.Column;
                        int        rowCount   = worksheet.Dimension.End.Row;
                        for (int j = 0; j < sheetClass.VarList.Count; j++)
                        {
                            sheetData.AllName.Add(sheetClass.VarList[j].Name);
                            sheetData.AllType.Add(sheetClass.VarList[j].Type);
                        }

                        for (int j = 1; j < rowCount; j++)
                        {
                            RowData rowData = new RowData();
                            int     k       = 0;
                            if (string.IsNullOrEmpty(sheetClass.SplitStr) && sheetClass.ParentVar != null &&
                                !string.IsNullOrEmpty(sheetClass.ParentVar.Foregin))
                            {
                                rowData.parentValue = worksheet.Cells[j + 1, 1].Value.ToString().Trim();
                                k = 1;
                            }
                            for (; k < colCount; k++)
                            {
                                ExcelRange range = worksheet.Cells[j + 1, k + 1];//索引从1开始
                                string     value = "";
                                if (range.Value != null)
                                {
                                    value = range.Value.ToString().Trim();
                                }
                                string colValue = worksheet.Cells[1, k + 1].Value.ToString().Trim();
                                rowData.RowDataDic.Add(GetNameFormCol(sheetClass.VarList, colValue), value);
                            }
                            sheetData.AllData.Add(rowData);
                        }
                        allSheetDataDic.Add(worksheet.Name, sheetData);
                    }
                }
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e);
            throw;
        }
        //根据类结构创建类,并将execl数据将变量赋值,然后调用xml序列化
        object            objClass   = CreatClass(className);
        List <SheetClass> outKeyList = new List <SheetClass>();

        foreach (string key in allSheetClassDic.Keys)
        {
            SheetClass sheet = allSheetClassDic[key];
            if (sheet.Depth == 1)
            {
                outKeyList.Add(sheet);
            }
        }

        for (int i = 0; i < outKeyList.Count; i++)
        {
            ReadDataToClass(objClass, allSheetClassDic[ParseDicKey(outKeyList[i])],
                            allSheetDataDic[outKeyList[i].SheetName], allSheetClassDic, allSheetDataDic, null);
        }

        BinarySerializeOpt.XmlSerialize(XMLPATH + xmlName, objClass);
        Debug.Log(excelName + "表导入完成!");
        AssetDatabase.Refresh();
    }
예제 #19
0
    private static void ExcelToXml(string name)
    {
        string className = "";
        string from      = "";
        string to        = "";
        //储存所有变量 sheet名 SheetClass
        Dictionary <string, SheetClass> allSheetClassDic = ReadReg(name, ref className, ref from, ref to);
        //储存所有data sheet名 sheetdata
        Dictionary <string, SheetData> allSheetDataDic = new Dictionary <string, SheetData>();

        string excelPath = EXCEL_DATA_PATH + from;

        // string xmlPath = XML_DATA_PATH+to;

        //读取excel文件
        try{
            using (FileStream fs = new FileStream(excelPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
                using (ExcelPackage package = new ExcelPackage(fs)){
                    ExcelWorksheets workSheets = package.Workbook.Worksheets;
                    for (int i = 1; i <= workSheets.Count; i++)
                    {
                        ExcelWorksheet workSheet = workSheets[i];
                        int            colCount  = workSheet.Dimension.End.Column;
                        int            rowCount  = workSheet.Dimension.End.Row;
                        SheetData      sheetData = new SheetData();//储存这一页的信息
                        //Reg中sheet的信息
                        SheetClass sheetClass = allSheetClassDic[workSheet.Name];
                        for (int j = 0; j < sheetClass.VarList.Count; j++)
                        {
                            VarClass curVarClass = sheetClass.VarList[j];
                            //储存 变量名 类型
                            sheetData.AllName.Add(curVarClass.Name);
                            sheetData.AllType.Add(curVarClass.Type);
                        }
                        //读取excel中的数据
                        //第一行是标题 所以跳过
                        for (int row = 1; row < rowCount; row++)
                        {
                            RowData data = new RowData();
                            int     col  = 0;
                            //如果这页sheet是外键数据 则第一列对应mainKey 数据从第二列开始
                            if (string.IsNullOrEmpty(sheetClass.SplitStr) && !string.IsNullOrEmpty(sheetClass.ParentVar.Foreign))
                            {
                                data.ParentKey = workSheet.Cells[row + 1, 1].Value.ToString().Trim();
                                col            = 1;
                            }
                            for (; col < colCount; col++)
                            {
                                //每一行的信息
                                ExcelRange range   = workSheet.Cells[row + 1, col + 1];
                                string     colName = workSheet.Cells[1, col + 1].Value.ToString();
                                string     value   = range.Value != null?range.Value.ToString().Trim() : "";

                                data.RowDataDic.Add(GetNameFormCol(sheetClass.VarList, colName), value);
                            }
                            sheetData.AllRowData.Add(data);
                        }
                        allSheetDataDic.Add(workSheet.Name, sheetData);
                    }
                }
        }
        catch (System.Exception e) {
            Debug.LogError("XmlToExcel:Excel写入错误 " + e);
            return;
        }
        //创建类 并赋值
        object        objClass   = CreateClass(className);
        List <string> outKeyList = new List <string>();

        foreach (var item in allSheetClassDic)
        {
            SheetClass sheetClass = item.Value;
            if (sheetClass.Depth == 1)
            {
                outKeyList.Add(item.Key);
            }
        }
        for (int i = 0; i < outKeyList.Count; i++)
        {
            string key = outKeyList[i];
            ReadDataToClass(objClass, allSheetClassDic[key], allSheetDataDic[key], allSheetClassDic, allSheetDataDic);
        }
        string xmlPath = XML_DATA_PATH + name + ".xml";
        object obj     = BinarySerializeOpt.XmlSerialize(xmlPath, objClass);

        //转成二进制
        // BinarySerializeOpt.BinarySerialize(BINARY_DATA_PATH, obj);
        Debug.Log("Excel转Xml完成!" + from + "-->" + to);
        AssetDatabase.Refresh();
    }
예제 #20
0
        /// <summary>
        /// 检查本地热更信息与服务器热更信息比较
        /// </summary>
        /// <returns> false 不需要更新, true 需要更新</returns>
        private bool CheckLocalAndServerPatch()
        {
#if JSON
            //if (!File.Exists(m_localJsonPath))
            //    return true;

            Branches branch = null;

            var branches = m_serverInfoDataModule.GameVersionInfos.FirstOrDefault(i => i.GameVersion == m_curVersion);
            Debug.Assert(null != branches, "未找到与当前App Version 所匹配的更新信息 : App Version " + m_curVersion);

            branch = branches.Branches.FirstOrDefault(i => i.BranchName == m_branchName);
            Debug.Assert(null != branches, "未找到与当前Branch Name 所匹配的更新信息 : Branch Name " + m_branchName);


            var assetVersion = LocalVersionInfoManager.Instance.GetVersionInfo(m_curVersion, m_branchName);
            if (null != assetVersion && "" != assetVersion)
            {
                // 获取与本地版本相匹配的版本序号
                var localPatch = branch.Patches.FirstOrDefault(i => i.Version == assetVersion);
                m_localVersionIndex = branch.Patches.IndexOf(localPatch) + 1;
                m_localVersion      = branch.Patches[m_localVersionIndex - 1].Version;

                Debug.Log("当前本地资源版本 : " + m_localVersion);
            }

            m_targetVersion = branch.Patches[m_currentBranch.Patches.Count - 1].Version;

            return("" != assetVersion &&
                   null != m_currentBranch.Patches &&
                   assetVersion != m_currentBranch.Patches[m_currentBranch.Patches.Count - 1].Version);

            //   // 读取本地版本信息
            //   StreamReader sr = new StreamReader(m_localJsonPath);
            //   var content = sr.ReadToEnd();
            //   m_localInfoDataModule = new ServerInfoDataModule(JsonMapper.ToObject(content));
            //   sr.Close();

            //   // 匹配与当前APP Version所匹配的资源信息
            //   //GameVersionInfo matchInfo = null;
            //   if (null != m_localInfoDataModule)
            //   {
            //       var info = m_localInfoDataModule.GameVersionInfos.FirstOrDefault(i => i.GameVersion == m_curVersion);
            //       if (null != info)
            //       {
            //           // 获取当前本地资源版本

            //           branch = info.Branches.FirstOrDefault(i => i.BranchName == m_branchName);


            //           m_localVersionIndex = branch.Patches.Count;
            //           m_localVersion = branch.Patches[m_localVersionIndex - 1].Version;
            //           Debug.Log("当前本地资源版本 : " + m_localVersion);
            //       }
            //}

            //   // 与服务端对应的APP Version相关信息进行比对, 如果当前的热更好与服务器端最新的一样就返回true;
            //   return null != branch &&
            //          null != m_currentBranch.Patches &&
            //          (null != branch.Patches && m_currentBranch.Patches.Count != 0) &&
            //          m_currentBranch.Patches[m_currentBranch.Patches.Count - 1].Version != m_localVersion;
#elif XML
            if (!File.Exists(m_localXmlPath))
            {
                return(true);
            }
            m_localInfo = BinarySerializeOpt.XmlDeserialize(m_localXmlPath, typeof(ServerInfo)) as ServerInfo;
            VersionInfo versionInfo1 = null;
            if (m_localInfo != null)
            {
                foreach (VersionInfo versionInfo2 in m_localInfo.GameVersion)
                {
                    if (versionInfo2.Version == m_curVersion)
                    {
                        versionInfo1 = versionInfo2;
                        break;
                    }
                }
            }
            return(versionInfo1 != null &&
                   m_gameVersion.Patches != null &&
                   (versionInfo1.Patches != null && m_gameVersion.Patches.Length != 0) &&
                   m_gameVersion.Patches[m_gameVersion.Patches.Length - 1].Version != versionInfo1.Patches[versionInfo1.Patches.Length - 1].Version);
#endif
        }