예제 #1
0
    public void SaveGame()
    {
        gameData = CreateGameData();

        BinarySerialier <GameData, string> .SaveData(gameData, gameData.gameName);
    }
예제 #2
0
    public void LoadGame()
    {
        gameData = BinarySerialier <GameData, string> .LoadData("SaveSlot" + gameNumber);

        ReadGameData(gameData);
    }