private static uint GetOffset_PlayerData_HeroName(uint sizeof_playerdata) { if (sizeof_playerdata == 0 || Engine.Current == null) { return(0); } var data = PlayerData.Local.GetPointer().Cast <byte>().ToArray((int)sizeof_playerdata); var pattern = new BinaryPattern(Encoding.ASCII.GetBytes("Default")); //new byte[] { (byte)'D', (byte)'e', (byte)'f', (byte)'a', (byte)'u', (byte)'l', (byte)'t' }); try { var match = pattern.NextMatch(data, 0); return((uint)(match - 49)); } catch { return(0); } }
private static uint GetOffset_PlayerData_LifePercentage(uint sizeof_playerdata) { if (sizeof_playerdata == 0 || Engine.Current == null) { return(0); } var actor = Actor.Local; var player = PlayerData.Local; var data = PlayerData.Local.GetPointer().Cast <byte>().ToArray((int)sizeof_playerdata); var signature = BitConverter.GetBytes(actor.x08C_ActorSnoId); var pattern = new BinaryPattern(signature); try { var match = pattern.NextMatch(data, 0); return((uint)match + 4); } catch { return(0); } }