예제 #1
0
        private Player Deserialize(BinaryInput Input)
        {
            IPAddress  PublicAddress  = IPAddress.Parse(Input.ReadString());
            ushort     PublicPort     = Input.ReadUInt16();
            IPEndPoint PublicEndpoint = new IPEndPoint(PublicAddress, PublicPort);

            IPAddress  LocalAddress  = IPAddress.Parse(Input.ReadString());
            ushort     LocalPort     = Input.ReadUInt16();
            IPEndPoint LocalEndpoint = new IPEndPoint(LocalAddress, LocalPort);

            Guid PlayerId = Input.ReadGuid();
            bool LocalPlayer = PlayerId == this.localPlayer.PlayerId;
            int  i, c = (int)Input.ReadUInt();

            KeyValuePair <string, string>[] PlayerMetaInfo = LocalPlayer ? null : new KeyValuePair <string, string> [c];
            string Key, Value;

            for (i = 0; i < c; i++)
            {
                Key   = Input.ReadString();
                Value = Input.ReadString();
                if (!LocalPlayer)
                {
                    PlayerMetaInfo[i] = new KeyValuePair <string, string>(Key, Value);
                }
            }

            if (LocalPlayer)
            {
                return(null);
            }
            else
            {
                return(new Player(PlayerId, PublicEndpoint, LocalEndpoint, PlayerMetaInfo));
            }
        }
예제 #2
0
        private void Connection_OnReceived(object Sender, byte[] Packet)
        {
            PeerConnection Connection = (PeerConnection)Sender;
            Guid           PlayerId;
            IPAddress      PlayerRemoteAddress;
            IPEndPoint     PlayerRemoteEndpoint;

            try
            {
                BinaryInput Input = new BinaryInput(Packet);

                PlayerId             = Input.ReadGuid();
                PlayerRemoteAddress  = IPAddress.Parse(Input.ReadString());
                PlayerRemoteEndpoint = new IPEndPoint(PlayerRemoteAddress, Input.ReadUInt16());
            }
            catch (Exception)
            {
                Connection.Dispose();
                return;
            }

            Player Player = (Player)Connection.StateObject;

            lock (this.remotePlayersByEndpoint)
            {
                if (!this.playersById.TryGetValue(PlayerId, out Player Player2) || Player2.PlayerId != Player.PlayerId)
                {
                    Connection.Dispose();
                    return;
                }

                Player.Connection = Connection;
            }

            Connection.RemoteEndpoint = Player.GetExpectedEndpoint(this.p2pNetwork);

            Connection.OnReceived -= new BinaryEventHandler(Connection_OnReceived);
            Connection.OnReceived += new BinaryEventHandler(Peer_OnReceived);

            Connection.OnSent += new BinaryEventHandler(Connection_OnSent);

            BinaryOutput Output = new BinaryOutput();

            Output.WriteGuid(this.localPlayer.PlayerId);
            Output.WriteString(this.ExternalAddress.ToString());
            Output.WriteUInt16((ushort)this.ExternalEndpoint.Port);

            Connection.SendTcp(Output.GetPacket());

            MultiPlayerEnvironmentPlayerInformationEventHandler h = this.OnPlayerConnected;

            if (h != null)
            {
                try
                {
                    h(this, Player);
                }
                catch (Exception ex)
                {
                    Events.Log.Critical(ex);
                }
            }
        }
예제 #3
0
        private void Peer_OnReceived(object Sender, byte[] Packet)
        {
            PeerConnection Connection = (PeerConnection)Sender;
            Player         Player;

            if (Connection.StateObject is null)
            {
                BinaryInput Input = new BinaryInput(Packet);
                Guid        PlayerId;
                IPAddress   PlayerRemoteAddress;
                IPEndPoint  PlayerRemoteEndpoint;

                try
                {
                    PlayerId             = Input.ReadGuid();
                    PlayerRemoteAddress  = IPAddress.Parse(Input.ReadString());
                    PlayerRemoteEndpoint = new IPEndPoint(PlayerRemoteAddress, Input.ReadUInt16());
                }
                catch (Exception)
                {
                    Connection.Dispose();
                    return;
                }

                if (Input.BytesLeft == 0)
                {
                    Packet = null;
                }
                else
                {
                    Packet = Input.GetRemainingData();
                }

                bool AllConnected;

                lock (this.remotePlayersByEndpoint)
                {
                    if (!this.playersById.TryGetValue(PlayerId, out Player))
                    {
                        Connection.Dispose();
                        return;
                    }

                    if (Player.Connection is null)
                    {
                        this.connectionCount++;
                    }
                    else
                    {
                        Player.Connection.Dispose();
                    }

                    Player.Connection         = Connection;
                    Connection.StateObject    = Player;
                    Connection.RemoteEndpoint = Player.GetExpectedEndpoint(this.p2pNetwork);

                    AllConnected = this.connectionCount + 1 == this.playerCount;
                }

                MultiPlayerEnvironmentPlayerInformationEventHandler h = this.OnPlayerConnected;
                if (h != null)
                {
                    try
                    {
                        h(this, Player);
                    }
                    catch (Exception ex)
                    {
                        Events.Log.Critical(ex);
                    }
                }

                if (AllConnected)
                {
                    this.State = MultiPlayerState.Ready;
                }

                if (Packet is null)
                {
                    return;
                }
            }
            else
            {
                Player = (Player)Connection.StateObject;
            }

            this.GameDataReceived(Player, Connection, Packet);
        }
예제 #4
0
        private async void MqttConnection_OnContentReceived(object Sender, MqttContent Content)
        {
            try
            {
                BinaryInput Input   = Content.DataInput;
                byte        Command = Input.ReadByte();

                switch (Command)
                {
                case 0:                         // Hello
                    string ApplicationName = Input.ReadString();
                    if (ApplicationName != this.applicationName)
                    {
                        break;
                    }

                    Player Player = this.Deserialize(Input);
                    if (Player is null)
                    {
                        break;
                    }

#if LineListener
                    Console.Out.WriteLine("Rx: HELLO(" + Player.ToString() + ")");
#endif
                    IPEndPoint ExpectedEndpoint = Player.GetExpectedEndpoint(this.p2pNetwork);

                    lock (this.remotePlayersByEndpoint)
                    {
                        this.remotePlayersByEndpoint[ExpectedEndpoint] = Player;
                        this.remotePlayerIPs[ExpectedEndpoint.Address] = true;
                        this.playersById[Player.PlayerId] = Player;

                        this.UpdateRemotePlayersLocked();
                    }

                    MultiPlayerEnvironmentPlayerInformationEventHandler h = this.OnPlayerAvailable;
                    if (h != null)
                    {
                        try
                        {
                            h(this, Player);
                        }
                        catch (Exception ex)
                        {
                            Events.Log.Critical(ex);
                        }
                    }
                    break;

                case 1:                             // Interconnect
                    ApplicationName = Input.ReadString();
                    if (ApplicationName != this.applicationName)
                    {
                        break;
                    }

                    Player = this.Deserialize(Input);
                    if (Player is null)
                    {
                        break;
                    }

#if LineListener
                    Console.Out.Write("Rx: INTERCONNECT(" + Player.ToString());
#endif
                    int Index = 0;
                    int i, c;
                    LinkedList <Player> Players = new LinkedList <Player>();
                    bool LocalPlayerIncluded    = false;

                    Player.Index = Index++;
                    Players.AddLast(Player);

                    c = (int)Input.ReadUInt();
                    for (i = 0; i < c; i++)
                    {
                        Player = this.Deserialize(Input);
                        if (Player is null)
                        {
#if LineListener
                            Console.Out.Write("," + this.localPlayer.ToString());
#endif
                            this.localPlayer.Index = Index++;
                            LocalPlayerIncluded    = true;
                        }
                        else
                        {
#if LineListener
                            Console.Out.Write("," + Player.ToString());
#endif
                            Player.Index = Index++;
                            Players.AddLast(Player);
                        }
                    }

#if LineListener
                    Console.Out.WriteLine(")");
#endif
                    if (!LocalPlayerIncluded)
                    {
                        break;
                    }

                    this.mqttConnection.Dispose();
                    this.mqttConnection = null;

                    lock (this.remotePlayersByEndpoint)
                    {
                        this.remotePlayersByEndpoint.Clear();
                        this.remotePlayerIPs.Clear();
                        this.remotePlayersByIndex.Clear();
                        this.playersById.Clear();

                        this.remotePlayersByIndex[this.localPlayer.Index] = this.localPlayer;
                        this.playersById[this.localPlayer.PlayerId]       = this.localPlayer;

                        foreach (Player Player2 in Players)
                        {
                            ExpectedEndpoint = Player2.GetExpectedEndpoint(this.p2pNetwork);

                            this.remotePlayersByIndex[Player2.Index]       = Player2;
                            this.remotePlayersByEndpoint[ExpectedEndpoint] = Player2;
                            this.remotePlayerIPs[ExpectedEndpoint.Address] = true;
                            this.playersById[Player2.PlayerId]             = Player2;
                        }

                        this.UpdateRemotePlayersLocked();
                    }

                    this.State = MultiPlayerState.ConnectingPlayers;
                    await this.StartConnecting();

                    break;

                case 2:                             // Bye
                    ApplicationName = Input.ReadString();
                    if (ApplicationName != this.applicationName)
                    {
                        break;
                    }

                    Guid PlayerId               = Input.ReadGuid();
                    lock (this.remotePlayersByEndpoint)
                    {
                        if (!this.playersById.TryGetValue(PlayerId, out Player))
                        {
                            break;
                        }

#if LineListener
                        Console.Out.WriteLine("Rx: BYE(" + Player.ToString() + ")");
#endif
                        ExpectedEndpoint = Player.GetExpectedEndpoint(this.p2pNetwork);

                        this.playersById.Remove(PlayerId);
                        this.remotePlayersByEndpoint.Remove(ExpectedEndpoint);
                        this.remotePlayersByIndex.Remove(Player.Index);

                        IPAddress ExpectedAddress = ExpectedEndpoint.Address;
                        bool      AddressFound    = false;

                        foreach (IPEndPoint EP in this.remotePlayersByEndpoint.Keys)
                        {
                            if (IPAddress.Equals(EP.Address, ExpectedAddress))
                            {
                                AddressFound = true;
                                break;
                            }
                        }

                        if (!AddressFound)
                        {
                            this.remotePlayerIPs.Remove(ExpectedAddress);
                        }

                        this.UpdateRemotePlayersLocked();
                    }
                    break;
                }
            }
            catch (Exception ex)
            {
                Log.Critical(ex);
            }
        }
예제 #5
0
        private async Task <bool> Connection_OnReceived(object Sender, byte[] Buffer, int Offset, int Count)
        {
            PeerConnection Connection = (PeerConnection)Sender;
            Guid           PlayerId;
            IPAddress      PlayerRemoteAddress;
            IPEndPoint     PlayerRemoteEndpoint;

            try
            {
                BinaryInput Input = new BinaryInput(BinaryTcpClient.ToArray(Buffer, Offset, Count));

                PlayerId             = Input.ReadGuid();
                PlayerRemoteAddress  = IPAddress.Parse(Input.ReadString());
                PlayerRemoteEndpoint = new IPEndPoint(PlayerRemoteAddress, Input.ReadUInt16());
            }
            catch (Exception)
            {
                Connection.Dispose();
                return(true);
            }

            Player Player = (Player)Connection.StateObject;

            lock (this.remotePlayersByEndpoint)
            {
                if (!this.playersById.TryGetValue(PlayerId, out Player Player2) || Player2.PlayerId != Player.PlayerId)
                {
                    Connection.Dispose();
                    return(true);
                }

                Player.Connection = Connection;
            }

            Connection.RemoteEndpoint = Player.GetExpectedEndpoint(this.p2pNetwork);

            Connection.OnReceived -= this.Connection_OnReceived;
            Connection.OnReceived += this.Peer_OnReceived;
            Connection.OnSent     += this.Connection_OnSent;

            BinaryOutput Output = new BinaryOutput();

            Output.WriteGuid(this.localPlayer.PlayerId);
            Output.WriteString(this.ExternalAddress.ToString());
            Output.WriteUInt16((ushort)this.ExternalEndpoint.Port);

            await Connection.SendTcp(Output.GetPacket());

            MultiPlayerEnvironmentPlayerInformationEventHandler h = this.OnPlayerConnected;

            if (!(h is null))
            {
                try
                {
                    await h(this, Player);
                }
                catch (Exception ex)
                {
                    Log.Critical(ex);
                }
            }

            return(true);
        }