public void Write(BinaryWriter writer) { writer.Write(BiffUtil.GetNullTerminatedString(Name, 32)); writer.Write(BaseColor); writer.Write(Glossiness); writer.Write(ClearCoat); writer.Write(WrapLighting); writer.Write(IsMetal); writer.Write((byte)0x0); writer.Write((byte)0x0); writer.Write((byte)0x0); writer.Write(Roughness); writer.Write(GlossyImageLerp); writer.Write((byte)0x0); writer.Write((byte)0x0); writer.Write((byte)0x0); writer.Write(Edge); writer.Write(Thickness); writer.Write((byte)0x0); writer.Write((byte)0x0); writer.Write((byte)0x0); writer.Write(Opacity); writer.Write(OpacityActiveEdgeAlpha); writer.Write((byte)0x0); writer.Write((byte)0x0); writer.Write((byte)0x0); }
public void Write(BinaryWriter writer) { writer.Write(BiffUtil.GetNullTerminatedString(Name, 32)); writer.Write(Elasticity); writer.Write(ElasticityFallOff); writer.Write(Friction); writer.Write(ScatterAngle); }