예제 #1
0
        public void LoadContent(SpriteBatch sb)
        {
            base.LoadContent(sb);
            Player.Position = StartPoint;
            LoadMap(new Components.Layer[] {
                new Components.ScrollableBackground((Game)Game, "stg01boss_layer01", 10000),
                new Components.ScrollableBackground((Game)Game, "stg01boss_layer02", 9990),
                new Components.ScrollableBackground((Game)Game, "stg01boss_layer03", 9980)
            });

            InitializeBGM("bgm_off", "bgm_on");
            Bgm1.Play();
            Bgm2.Play();
        }
예제 #2
0
파일: Stage01.cs 프로젝트: mevoroth/gbjam
        public void Initialize()
        {
            base.Initialize();
            //LoadMap("stg01_background");
            LoadMap(new Components.Layer[] {
                new Components.FixedBackground((Game)Game, "stg01_layer03", 10000),
                new Components.ScrollingBackground((Game)Game, "stg01_layer02", 2, 990),
                new Components.ScrollingBackground((Game)Game, "stg01_layer01", 6, 9990)
            });
            Map.Active = false;

            InitializeBGM("bgm_off", "bgm_on");
            Bgm1.Play();
            Bgm2.Play();

            /**
             * 1ST WAVE
             */
            Mob m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());

            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -20);
            Enemies.AddLast(m);

            /**
             * 2ND WAVE
             */
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(32, -164);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -452);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(112, -308);
            Enemies.AddLast(m);

            /**
             * 3RD WAVE
             */
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(124, -596);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(98, -612);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -628);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(46, -644);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(20, -660);
            Enemies.AddLast(m);

            /**
             * 4TH WAVE
             */
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(20, -740);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(46, -756);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -772);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(98, -788);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(124, -804);
            Enemies.AddLast(m);

            /**
             * 5TH WAVE
             */
            // WAVE RIGHT
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.DownLeft());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            //m.Position = new Vector2(80 + 804, -660 * 2 - 144);
            m.Position = new Vector2(1252, -2040);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.DownLeft());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            //m.Position = new Vector2(96 + 804, -692 * 2 - 144);
            m.Position = new Vector2(1268, -2104);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.DownLeft());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            //m.Position = new Vector2(114 + 804, -724 * 2 - 144);
            m.Position = new Vector2(1206, -2168);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.DownLeft());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            //m.Position = new Vector2(132 + 804, -756 * 2 - 144);
            m.Position = new Vector2(1224, -2232);
            Enemies.AddLast(m);

            // WAVE LEFT
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.DownRight());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            //m.Position = new Vector2(10 - 804, -772 * 2 - 144);
            m.Position = new Vector2(-1082, -2264);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.DownRight());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            //m.Position = new Vector2(28 - 804, -740 * 2 - 144);
            m.Position = new Vector2(-1004, -2200);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.DownRight());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            //m.Position = new Vector2(46 - 804, -708 * 2 - 144);
            m.Position = new Vector2(-1046, -2136);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.DownRight());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            //m.Position = new Vector2(64 - 804, -676 * 2 - 144);
            m.Position = new Vector2(-1028, -2072);
            Enemies.AddLast(m);

            // WAVE TOP
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(40, -1164);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1164);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(104, -1164);
            Enemies.AddLast(m);

            /**
             * 6TH WAVE
             */
            // FIRST WAVE
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1308);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1340);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1372);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1404);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1436);
            Enemies.AddLast(m);

            // SECOND WAVE
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1564);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1596);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1628);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1660);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.U());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(120, -1692);
            Enemies.AddLast(m);

            /**
             * SEVENTH WAVE
             */
            // FIRST WAVE
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1836);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1868);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1900);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1932);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1974);
            Enemies.AddLast(m);

            // SECOND WAVE
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S(-1));
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1836);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S(-1));
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1868);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S(-1));
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1900);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S(-1));
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1932);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.S(-1));
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -1974);
            Enemies.AddLast(m);

            /**
             * EIGHTH WAVE
             */
            m = new SubBoss((Game)Game, GraphicsDeviceManager, new Mob.Typical());
            m.Initialize();
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(64, -2206);
            Enemies.AddLast(m);

            //TOP
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.O());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -2230);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.O());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(88, -2206);
            Enemies.AddLast(m);

            //RIGHT
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.O());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(104, -2198);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.O());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(88, -2206);
            Enemies.AddLast(m);

            //BOTTOM
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.O());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(72, -2166);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.O());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(56, -2206);
            Enemies.AddLast(m);

            //LEFT
            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.O());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(42, -2198);
            Enemies.AddLast(m);

            m = new Mob((Game)Game, GraphicsDeviceManager, new Mob.O());
            m.Initialize("oculusbat", 16, "oculusbat_hit", 16, "oculusbat_death", 32);
            m.LoadContent(SpriteBatch);
            m.Position = new Vector2(56, -2206);
            Enemies.AddLast(m);
        }