public void CheckJumpMove() { BezierStage.SetBezierposition(entity); if (lineIndex == -1) { route = new List <Vector2>(); } }
public override void Active() { base.Active(); //TODO 更新コンテナに自分を入れる BezierStage.SetBezierposition(entity); route = BezierStage.GetNowRoute(lineIndex, bezierPoint); direction = (C_Switch3)entity.GetNormalComponent("C_Switch3"); InitializeCursor(); }