public void GivePlayerCard() { gameSession.IncreasePlayerHealth(card.healthIncrease); gameSession.playerCards.Add(card); betweenBattle.ClosePowerupScreen(); player.GetClosestRoom().OpenDoors(); player.GetClosestRoom().aquiredCard = true; gameSession.OpenCanvas(); }
public void GivePlayerWeapon() { player.currentWeapon = weapon; betweenBattle.ClosePowerupScreen(); player.GetClosestRoom().OpenDoors(); }