// Constructors public Personality(Wealth_Types wealth_type = Wealth_Types.ALRIGHT, Betting_Types betting_type = Betting_Types.CALCULATED, Perception_Types perception_type = Perception_Types.AWARE) { wealth_type_p = wealth_type; betting_type_p = betting_type; perception_type_p = perception_type; reset_tell_chance_modifier(); chances = 0; }
// Constructors public Game(int n_players, Deck deck, int starting_funds = Money.DEFAULT_ORIGINAL_AMOUNT, int buy_in = Money.DEFAULT_BUY_IN, int max_size = Hand.DEFAULT_MAX_SIZE, int big_blind = Money.DEFAULT_BIG_BLIND, int small_blind = Money.DEFAULT_SMALL_BLIND, int ante = Money.DEFAULT_ANTE) { if (n_players < 4) { n_players = 4; } else if (n_players > 6) { n_players = 6; } Random rand = new Random(); this.deck = deck; this.deck.shuffle(); players = new Player[n_players]; player_queue = new Queue <Player>(n_players); string player_1_name = query_player_1_name(); bool is_male_player = query_player_1_gender(); // initialize the players // initialize the bank // empty out the queue // assign and shuffle the deck /* * int starting_funds = Money.DEFAULT_ORIGINAL_AMOUNT; * int buy_in = Money.DEFAULT_BUY_IN; * int big_blind = Money.DEFAULT_BIG_BLIND; * int small_blind = Money.DEFAULT_SMALL_BLIND; * int ante = Money.DEFAULT_ANTE; * int max_size = Hand.DEFAULT_MAX_SIZE; */ bool[] AI_genders; string[] AI_names = choose_AI_names(player_1_name, out AI_genders); players[0] = new Player(starting_funds, buy_in, big_blind, small_blind, ante, deck.draw(5), this.deck, max_size, player_1_name, is_male_player); player_queue.Enqueue(players[0]); for (int i = 1; i < n_players; i++) { Wealth_Types wealth_type = (Wealth_Types)rand.Next((int)Wealth_Types.END); Betting_Types betting_type = (Betting_Types)rand.Next((int)Betting_Types.END); Perception_Types perception_type = (Perception_Types)rand.Next((int)Perception_Types.END); Personality personality = new Personality(wealth_type, betting_type, perception_type); players[i] = new AIPlayer(personality, this.deck, AI_names[i - 1], AI_genders[i - 1]); player_queue.Enqueue(players[i]); } // assign the bank's variables bank = new Money(0, buy_in, big_blind, small_blind, ante); }
public Personality(int starting_funds, Betting_Types betting_type, Perception_Types perception_type) : this(Wealth_Types.ALRIGHT, betting_type, perception_type) { update_wealth_type(starting_funds); }
// Constructors public Personality(Wealth_Types wealth_type = Wealth_Types.ALRIGHT, Betting_Types betting_type = Betting_Types.CALCULATED, Perception_Types perception_type = Perception_Types.AWARE) { wealth_type_p = wealth_type; betting_type_p = betting_type; perception_type_p = perception_type; reset_tell_chance_modifier(); chances = 0; }
public Personality(int starting_funds, Betting_Types betting_type, Perception_Types perception_type) : this(Wealth_Types.ALRIGHT, betting_type, perception_type) { update_wealth_type(starting_funds); }