예제 #1
0
 public static float SpeedGivesDamageBonusModifier(CharacterMaster master, BetterUI.ItemStats.ItemModifier itemModifier)
 {
     if (master.hasBody)
     {
         return(Items.SpeedGivesDamage.CalculateDamageBonus(master.GetBody(), master.inventory.GetItemCount(itemModifier.itemDef)) * 100f);
     }
     return(0f);
 }
예제 #2
0
 // item modification counters
 public static float MysticSwordDamageBonusModifier(CharacterMaster master, BetterUI.ItemStats.ItemModifier itemModifier)
 {
     if (master.inventory)
     {
         var component = master.inventory.GetComponent <Items.MysticSword.MysticsItemsMysticSwordBehaviour>();
         if (component)
         {
             return(component.damageBonus * 100f);
         }
     }
     return(0f);
 }