[SerializeField] private float hitZPos; // Z component of position that magnets must be placed in private void Start() { betaManager = GetComponent <BetaLevelManager>(); betaMagnetPlacement = betaManager.GetComponent <BetaMagnetPlacement>(); _ovrRemoteTrans = GameObject.FindGameObjectWithTag("OculusRemote").transform; betaMagnetPlacement = betaManager.GetComponent <BetaMagnetPlacement>(); }
private void Setup() { betaManager = GetComponent <BetaLevelManager>(); betaMagnetPlacement = GetComponent <BetaMagnetPlacement>(); }