public void GetScore(int score) { NowScore += score; if (NowScore > BestScore) { BestScore = NowScore; } nowScore.text = NowScore.ToString(); bestScore.text = BestScore.ToString(); nowScoreClear.text = NowScore.ToString(); bestScoreClear.text = BestScore.ToString(); }
public void SetScore(int level, Text best, Text now, Text bestClear, Text nowClear) { levelNow = level; bestScore = best; nowScore = now; bestScoreClear = bestClear; nowScoreClear = nowClear; BestScore = PlayerPrefs.GetInt("Level" + levelNow.ToString(), 0); NowScore = 0; nowScore.text = NowScore.ToString(); bestScore.text = BestScore.ToString(); }
public void ScoreUp() { //자신의 최대 치를 자신의 위치를 비교하여 스코어를 올림 if (scoreKeep < (int)player.transform.position.z) { scoreKeep = (int)player.transform.position.z; Score++; } // 클릭 카운트가 베스트클릭카운트보다 높을시 갱신 if (Score > BestScore) { BestScore = Score; uiPanel.bestClickScore.text = "TOP : " + BestScore.ToString(); } // 클릭 카운트 표시 uiPanel.clickScore.text = Score.ToString(); // 베스트클릭 점수 저장 PlayerPrefs.SetInt("BESTSCORE", BestScore); }