void Start() { healthHelper = GameObject.FindObjectOfType <HealthHelper>(); // reference to HealthHelper script benefitHelper = GameObject.FindObjectOfType <BenefitHelper>(); // reference to BenefitHelper script SpawnMonster(); // Function to spawn new Monster }
void Start() { gameHelper = FindObjectOfType <GameHelper>(); benefitHelper = FindObjectOfType <BenefitHelper>(); barHelper = FindObjectOfType <BarHelper>(); startHealth = barHelper.MonsterHealthUpdate(startHealth); benefitHelper.GoldMonsterUpdateFunction(startHealth); barHelper.HealtBar = startHealth; barHelper.HealthBarText = startHealth; }
void Start() { benefitHelper = GameObject.FindObjectOfType <BenefitHelper>(); }