public MainWindow() : base(800, 600, false) { Version = "LancerEdit " + Platform.GetInformationalVersion <MainWindow>(); MaterialMap = new MaterialMap(); MaterialMap.AddRegex(new LibreLancer.Ini.StringKeyValue("^nomad.*$", "NomadMaterialNoBendy")); MaterialMap.AddRegex(new LibreLancer.Ini.StringKeyValue("^n-texture.*$", "NomadMaterialNoBendy")); FLLog.UIThread = this; FLLog.AppendLine = (x, severity) => { logText.AppendLine(x); if (logText.Length > 16384) { logText.Remove(0, logText.Length - 16384); } logBuffer.SetText(logText.ToString()); if (severity == LogSeverity.Error) { errorTimer = 9; Bell.Play(); } }; Config = EditorConfiguration.Load(); logBuffer = new TextBuffer(32768); recentFiles = new RecentFilesHandler(OpenFile); }
private void deleteBellButton_Click(object sender, EventArgs e) { foreach (ListViewItem item in bellListView.SelectedItems) { Bell bellToRemove = null; foreach (var bell in _scheduler.Bells) { if (bell.BellTime.ToLongTimeString().Equals(item.Text) && bell.SoundPath.Equals(item.SubItems[1].Text)) { bellToRemove = bell; } } if (bellToRemove != null) { _scheduler.Bells.Remove(bellToRemove); try { _context.Bells.Remove(bellToRemove); _context.SaveChanges(); } catch (Exception ex) { } } } foreach (ListViewItem eachItem in bellListView.SelectedItems) { bellListView.Items.Remove(eachItem); } }
// Start is called before the first frame update void OnEnable() { bell = this.transform.parent.transform.parent.gameObject; audioSource = this.GetComponent <AudioSource>(); bell_script = this.GetComponent <Bell>(); isClicked = 0; }
static void Main(string[] args) { var bell = new Bell(); bell.Sound(); // ding bell.Sound(); // dong bell.Sound(); // ding Console.ReadLine(); }
public void SetUp() { _chanceService = new MockChanceService(); _logger = new EventLogger(); TestFighterFactory.SetChanceService(_chanceService); _copperBell = new Bell(CopperBellDisplayName, BellType.Copper, new MenuFactory(), _chanceService); _silverBell = new Bell(SilverBellDisplayName, BellType.Silver, new MenuFactory(), _chanceService); _fighter = (TestHumanFighter)TestFighterFactory.GetFighter(TestFighterType.TestHuman, 1); }
public void TestBell(QuantumSimulator qsim) { Start("Bell"); Result[] init = new Result[] { Result.Zero, Result.One }; foreach (Result vector in init) { var res = Bell.Run(qsim, 1000, vector).Result; var(zeros, ones) = res; System.Console.WriteLine($"Init:{vector,-4} 0s={zeros,-4} 1s={ones,-4}"); } End("Bell"); }
public EditBellForm(Scheduler scheduler, int index, SchoolBellDbContext context) { _scheduler = scheduler; _bell = _scheduler.Bells.ElementAt(index); InitializeComponent(); dateTimePicker1.Value = _bell.BellTime; pathTextBox.Text = _bell.SoundPath; fullSoundRadioButton.Checked = _bell.PlayFullSound; stopSoundRadioButton.Checked = !_bell.PlayFullSound; timerNum.Value = _bell.NumberOfSeconds; _context = context; }
public bool Resonate(float player_note_freq) { float centsDifference = 1200 * Mathf.Log(frequency / player_note_freq, 2); bool success = (Mathf.Abs(centsDifference) < centsTolerance); Bell bell = GetComponent <Bell>(); if (bell != null && targetable && !success) { bell.ResonatorUpdate(success); } return(targetable && success); }
public override void Save() { if (validXml) { File.WriteAllText(path, textEditor.GetText()); uiContext.Stylesheet = currentStylesheet; } else { Bell.Play(); } }
public static void bell_test( ) //****************************************************************************80 // // Purpose: // // BELL_TEST tests BELL. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 November 2012 // // Author: // // John Burkardt // { int c = 0; int n = 0; Console.WriteLine(""); Console.WriteLine("BELL_TEST"); Console.WriteLine(" BELL computes Bell numbers."); Console.WriteLine(""); Console.WriteLine(" N exact C(I) computed C(I)"); Console.WriteLine(""); int n_data = 0; for ( ; ;) { Bell.bell_values(ref n_data, ref n, ref c); if (n_data == 0) { break; } int[] c2 = new int[n + 1]; Bell.bell(n, ref c2); Console.WriteLine(" " + n.ToString().PadLeft(4) + " " + c.ToString().PadLeft(8) + " " + c2[n].ToString().PadLeft(8) + ""); } }
//근처 미션이 가능한 오브젝트 있을 경우 사용이 가능하며 //해당 미션오브젝트의 정보를 전달받아야합니다 //해당 미션에 해당하는 미니게임을 나타내야합니다. public void InteractMissionObject(InteractObject obj) { if (obj.isItUsable == false) { if (obj.objectType == InteractObject.ObjectType.BASKETBALL_HOOP) { miniGame[0].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.SAFE) { miniGame[1].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.SHELF) { miniGame[2].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.GAS_STATION) { miniGame[3].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.COIN) { miniGame[4].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.VACCINE) { miniGame[5].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.POWER_SUPPLY) { miniGame[6].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.COFFIN) { miniGame[7].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.BOOK) { miniGame[8].SetActive(true); } else if (obj.objectType == InteractObject.ObjectType.BELL) { bell_script = bell_panel.transform.GetChild(1).transform.GetChild(0).GetComponent <Bell>(); bell_script.player = player; bell_panel.SetActive(true); } joystick.SetActive(false); ChangeButtonUI(false); } }
private static void Main(string[] args) { //Setup the elements of the RubeGoldbergMachine var ball = new Ball(); var leftRowOfDominoes = new[] { new DominoToken(), new DominoToken(), new DominoToken(), new DominoToken(), new DominoToken() }; var leftBell = new Bell(); var rightRowOfDominoes = new[] { new DominoToken(), new DominoToken(), new DominoToken(), new DominoToken(), new DominoToken() }; var rightBell = new Bell(); //target the first domino token of each row with the same ball ball.Collision += leftRowOfDominoes[0].Collided; ball.Collision += rightRowOfDominoes[0].Collided; //Set the dominoes of each row so that //when each token falls, it triggers the fall of the next one. for (var i = 0; i < 4; i++) { leftRowOfDominoes[i].Fall += leftRowOfDominoes[i + 1].Collided; rightRowOfDominoes[i].Fall += rightRowOfDominoes[i + 1].Collided; } //Set the bell right after the last domino token of the left row leftRowOfDominoes[4].Fall += leftBell.Collided; //Set the bell right after the last domino token of the right row rightRowOfDominoes[4].Fall += rightBell.Collided; //Kick-off ball.Roll(); }
public static void bell_values_test() //****************************************************************************80 // // Purpose: // // BELL_VALUES_TEST tests BELL_VALUES. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 07 February 2007 // // Author: // // John Burkardt // { int c = 0; int n = 0; Console.WriteLine(""); Console.WriteLine("BELL_VALUES_TEST:"); Console.WriteLine(" BELL_VALUES returns values of "); Console.WriteLine(" the Bell numbers."); Console.WriteLine(""); Console.WriteLine(" N BELL(N)"); Console.WriteLine(""); int n_data = 0; for (;;) { Bell.bell_values(ref n_data, ref n, ref c); if (n_data == 0) { break; } Console.WriteLine(" " + n.ToString().PadLeft(6) + " " + c.ToString().PadLeft(10) + ""); } }
private void OnTriggerEnter2D(Collider2D collision) { if (target != null && collision.gameObject == target) { PlayerCloud.score += 1; Enemy enemy = target.GetComponent <Enemy>(); Bell bell = target.GetComponent <Bell>(); if (enemy != null) { target.GetComponent <Enemy>().GetHit(); } else if (bell != null) { bell.ResonatorUpdate(true); } Explode(); } }
public static void bell_poly_coef_test( ) //****************************************************************************80 // // Purpose: // // BELL_POLY_COEF_TEST tests BELL_POLY_COEF. // // Licensing: // // This code is distributed under the GNU LGPL license. // // Modified: // // 04 March 2018 // // Author: // // John Burkardt // { int n; const int N_MAX = 10; Console.WriteLine(""); Console.WriteLine("BELL_POLY_COEF_TEST"); Console.WriteLine(" BELL_POLY_COEF returns the coefficients of a"); Console.WriteLine(" Bell polynomial."); Console.WriteLine(""); Console.WriteLine(" Table of polynomial coefficients:"); Console.WriteLine(""); for (n = 0; n <= N_MAX; n++) { int [] c = Bell.bell_poly_coef(n); string cout = " " + n.ToString().PadLeft(2) + ": "; int i; for (i = 0; i <= n; i++) { cout += " " + c[i].ToString().PadLeft(6); } Console.WriteLine(cout); } }
// Constructor public RingingState(Bell bell) { _bell = bell; }
void Awake() { e = this; }
public void TriggerScript() { Ray posit = cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(posit, out hit, 5f)) { // get object that player is currenlty aiming at if (hit.collider.GetComponent <Rigidbody>() != null) { // and apply its script Rigidbody col = hit.collider.GetComponent <Rigidbody>(); if (col.GetComponent <PickUp>() != null && !pickedUpItem) { puItem = col.GetComponent <PickUp>(); puItem.PickUpItem(); pickedUpItem = true; } else if (col.GetComponent <AmmoBox>() != null && reloadReady) { AmmoBox oc = col.GetComponent <AmmoBox>(); oc.Reload(); reloadReady = false; } else if (col.GetComponent <Bell>() != null && !rangBell) { Bell bell = col.GetComponent <Bell>(); bell.RingBell(); rangBell = true; } else if (col.GetComponent <BridgeCranck>() != null && !bridgeUp) { BridgeCranck bc = col.GetComponent <BridgeCranck>(); bc.CranckIt(); bridgeUp = true; } else if (col.GetComponent <BazookaMechanics>() != null) //else if (hand.transform.childCount == 0 && col.GetComponent<BazookaMechanics>() != null) { BazookaMechanics bm = col.GetComponent <BazookaMechanics>(); DynamiteMechanics dm = player.GetComponent <DynamiteMechanics>(); dm.DisableRestrictions(); player.GetComponent <DynamiteMechanics>().enabled = false; bm.PickUp(); } else if (col.name.Contains("Dynamite")) { if (hand.transform.childCount > 0) { hand.transform.DetachChildren(); } //restrict gravity and position object into players hands col.transform.GetComponent <CapsuleCollider>().enabled = false; col.transform.SetParent(GameObject.Find("RightHand").transform); col.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezeAll; col.transform.GetComponent <Rigidbody>().useGravity = false; col.transform.position = hand.transform.position; col.transform.localEulerAngles = new Vector3(-90, 0, 0); player.GetComponent <DynamiteMechanics>().enabled = true; Destroy(GameObject.Find("DynamiteObject")); } else if (col.GetComponent <GrenadeLauncher>() != null) { GrenadeLauncher gl = col.GetComponent <GrenadeLauncher>(); DynamiteMechanics dm = player.GetComponent <DynamiteMechanics>(); dm.DisableRestrictions(); player.GetComponent <DynamiteMechanics>().enabled = false; gl.PickUp(); } } } }