public XLSColumnSelector(XLSStructure currentXLSStructure, BehaviourTypes behaviour) { initialize = true; CurrentXLSStructure = currentXLSStructure; _behaviour = behaviour; InitializeComponent(); var tmp = CurrentXLSStructure.CurrentWorkBookNum; cmbSheet.DataSource = CurrentXLSStructure.WorkBooks; CurrentXLSStructure.CurrentWorkBookNum = tmp; if (CurrentXLSStructure.CurrentWorkBookNum != 0) { cmbSheet.SelectedIndex = CurrentXLSStructure.CurrentWorkBookNum; cmbField.Enabled = cmbSheet.Enabled = true; } lblPath.Text = CurrentXLSStructure.FileName; cmbField.Visible = label1.Visible = cmbField.Enabled = _behaviour == BehaviourTypes.ColumnSelect; txtIgnore.Text = CurrentXLSStructure.IgnoreLine.ToString(); initialize = false; }
public static Pet MakeRandomPet() { List <string> names = new List <string> { "Loki", "Rex", "Tyson", "Bandit", "Max", "Tomo", "Perro", "Mimo", "Ginger" }; string randomName = names[generator.Next(names.Count)]; int randomYear = generator.Next(DateTime.Today.Year - 10, DateTime.Today.Year + 1); int randomMonth = generator.Next(1, DateTime.Today.Month + 1); int randomDay = generator.Next(1, DateTime.Today.Day + 1); DateTime randomDate = new DateTime(randomYear, randomMonth, randomDay); decimal randomWeight = ((decimal)generator.Next(100, 2001)) / 100; if (randomYear >= DateTime.Today.Year) { randomWeight /= 10; } BehaviourTypes randomBehaviour = (BehaviourTypes)generator.Next(2); EarTypes randomEarType = (EarTypes)generator.Next(2); return(new Dog(randomName, randomWeight, randomDate, randomBehaviour, randomEarType)); }
private void EnactBehaviour(BehaviourTypes behaviour) { interactObject.ButtonInteract(); switch (behaviour) { case BehaviourTypes.ActivateObject: ActivateObject(interactObject); break; case BehaviourTypes.DeactivateObject: DeActivateObject(interactObject); break; case BehaviourTypes.OpenDoor: //OpenDoor(interactObject); break; case BehaviourTypes.LowerLadder: interactObject.gameObject.GetComponent <Ladder>().Activate(); break; case BehaviourTypes.ActivatePad: interactObject.gameObject.GetComponent <PullPush>().Activate(); break; } }
protected virtual void DrawBehaviourPopup(Rect rect) { Type type = Target.Behaviour?.GetType(); int optionIndex = type == null ? BehaviourOptions.Length - 1 : BehaviourTypes.IndexOf(type); rect.height = EditorGUIUtility.singleLineHeight; int newIndex = EditorGUI.Popup(rect, optionIndex, BehaviourOptions); if (newIndex != optionIndex) { SwitchBehaviourType(newIndex); } void SwitchBehaviourType(int typeIndex) { if (typeIndex >= BehaviourTypes.Count) { RemoveObject(Target.Behaviour); Target.Behaviour = null; } else { if (Target.Behaviour != null) { RemoveObject(Target.Behaviour); } PatternBehaviour newInstance = CreateBehaviour(typeIndex); Target.Behaviour = newInstance; AddObject(newInstance); } } }
private void EnactSecondaryBehaviour(BehaviourTypes behaviour) { Debug.Log("Starting secondary task"); secondaryObject.ButtonInteract(); switch (behaviour) { case BehaviourTypes.ActivateObject: ActivateObject(secondaryObject); break; case BehaviourTypes.DeactivateObject: DeActivateObject(secondaryObject); break; case BehaviourTypes.LowerLadder: secondaryObject.gameObject.GetComponent <Ladder>().Activate(); break; case BehaviourTypes.ActivatePad: secondaryObject.gameObject.GetComponent <PullPush>().Activate(); break; } }
public Dog(string name, decimal weight, DateTime birthDate, BehaviourTypes behaviour, EarTypes ear) : base(name, weight, birthDate) { Behaviour = behaviour; Ears = ear; }