//  private IEnumerator<BehaviorResult> m_CurrentTask;

        public BehaviorTreeExecutor(IBehaviorTree owner)
        {
            m_Owner      = owner;
            m_Root       = new BehaviorRootNode();
            m_Blackboard = new BehaviorBlackboard();
        }
예제 #2
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 abstract public void VisitRootNode(BehaviorRootNode node);