public void SetData(string content) { BehaviorAnalysis analysis = new BehaviorAnalysis(); _iconditionCheck = new ConditionCheck(); _rootNode = analysis.Analysis(content, ref _iconditionCheck); }
public void SetData(BehaviorTreeData behaviorTreeData) { BehaviorAnalysis analysis = new BehaviorAnalysis(); _iconditionCheck = new ConditionCheck(); _rootNode = analysis.Analysis(behaviorTreeData, ref _iconditionCheck); }
private void Load() { TextAsset textAsset = Resources.Load <TextAsset>("Data/AbilityGeneric"); BehaviorAnalysis analysis = new BehaviorAnalysis(); iconditionCheck = new ConditionCheck(); _rootNode = analysis.Analysis(textAsset.text, ref iconditionCheck); int a = 0; }