//commands public static void DestroyUI() { if (_gameObject == null) { return; } Object.DestroyImmediate(_gameObject); Object.DestroyImmediate(_mainBehavior); _gameObject = null; _mainBehavior = null; UI = false; }
public static void StartUI() { _gameObject = new GameObject(); _mainBehavior = _gameObject.AddComponent <Behavior.PlayingUI>(); UI = true; }