void CreateNewNode(BH_Node nodeClass, Vector2 position) { BeeHiveNode node = ScriptableObject.CreateInstance <BeeHiveNode>(); node.BuildNode(nodeClass, position); nodes.Add(node); node.bottonConnectorClick += OnBottonConnectorClicked; }
void CreateNewNode(BlueprintNode bpNode) { BeeHiveNode node = ScriptableObject.CreateInstance <BeeHiveNode>(); Vector2 position = new Vector2(bpNode.xPos, bpNode.yPos); node.methodName = string.Copy(bpNode.methodName); if (bpNode.nodeType == E_NodeType.selector) { node.BuildNode(new BH_Selector(), position); } else if (bpNode.nodeType == E_NodeType.sequencer) { node.BuildNode(new BH_Sequence(), position); } else if (bpNode.nodeType == E_NodeType.inverter) { node.BuildNode(new BH_Inverter(), position); } else if (bpNode.nodeType == E_NodeType.succeder) { node.BuildNode(new BH_Succeeder(), position); } else if (bpNode.nodeType == E_NodeType.repeater) { node.BuildNode(new BH_Repeater(), position); } else if (bpNode.nodeType == E_NodeType.repeatTilFail) { node.BuildNode(new BH_RepeatUntilFail(), position); } else if (bpNode.nodeType == E_NodeType.leaf) { node.BuildNode(new BH_Leaf(), position); } nodes.Add(node); node.bottonConnectorClick += OnBottonConnectorClicked; }