public bool BeeBehaviorIsRandom(BeeEnvironmentBehaviorEnum beeEnvironmentBehavior) { var selectedEnvironmentBehavior = beeEnvironmentBehavior.ToString().ToLower(); var randomBehavior = BeeBehaviorEnum.Random.ToString().ToLower(); var isRandom = (selectedEnvironmentBehavior.Contains(randomBehavior)) ? true : false; return isRandom; }
public bool BeeBehaviorIsTargeted(BeeEnvironmentBehaviorEnum beeEnvironmentBehavior) { var selectedEnvironmentBehavior = beeEnvironmentBehavior.ToString().ToLower(); var targetedBehavior = BeeBehaviorEnum.Target.ToString().ToLower(); var isTargeted = (selectedEnvironmentBehavior.Contains(targetedBehavior)) ? true : false; return isTargeted; }
public bool BeeIsInOuterWorld(BeeEnvironmentBehaviorEnum selectedEnvironmentBehavior) { var outerWorld = BeeEnvironmentEnum.OuterWorld.ToString().ToLower(); var isInTheWorld = (selectedEnvironmentBehavior.ToString().ToLower().Contains(outerWorld)) ? true : false; return isInTheWorld; }
public bool BeeIsIndoors(BeeEnvironmentBehaviorEnum selectedEnvironmentBehavior) { var indoors = BeeEnvironmentEnum.Indoors.ToString().ToLower(); var isIndoors = (selectedEnvironmentBehavior.ToString().ToLower().Contains(indoors)) ? true : false; return isIndoors; }