public BeatStroke swapDirection() { if (direction == BeatStrokeDirection.up) { direction = BeatStrokeDirection.down; } else if (direction == BeatStrokeDirection.down) { direction = BeatStrokeDirection.up; } return(new BeatStroke(direction, value, 0.0f)); }
public BeatStroke(BeatStrokeDirection d, int v, float s) { direction = d; value = v; startTime = s; }