public void UpdateSongOffset() { if (!timeSync) { timeSync = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().First(); } else { if ((timeSync.songLength - timeSync.songTime) > 30) { SteamAPI.SetSongOffset(timeSync.songTime); } else { SteamAPI.SetSongOffset(0f); CancelInvoke("UpdateSongOffset"); } } }
IEnumerator RunLobbyCleanup() { yield return(new WaitUntil(delegate() { return true; })); Logger.Debug("Finished song, doing cleanup"); try { WaitingMenu.Instance.Dismiss(); } catch (Exception e) { Logger.Error($"Error dismissing WaitingMenu {e}"); } WaitingMenu.firstInit = true; WaitingMenu.queuedSong = null; WaitingMenu.autoReady = false; SongListUtils.InSong = false; Controllers.PlayerController.Instance._playerInfo.InSong = false; SteamAPI.SetSongOffset(0f); CancelInvoke("UpdateSongOffset"); SteamAPI.FinishSong(); }