private void BB_RUN_Click(object sender, EventArgs e) { BeastFactory BF = Client.CC.CHR.GetClass <BeastFactory>(); if (BB_RUN.Text.Equals("Запустить")) { BF.OpenBags = OBCB.Checked; BF.SkipBattles = SBCB.Checked; try { BF.PointLimit = Int32.Parse(PointLimit.Text); } catch { } BF.RunBeastBattle(); BB_RUN.Text = "Остановить"; } else { BF.StopBeastBattle(); BB_RUN.Text = "Запустить"; } }
private void TEST_Click(object sender, EventArgs e) { BeastFactory MBF = Client.CC.CHR.GetClass <BeastFactory>(); LTB.Clear(); LTB.AppendText("[======= RUN TEST! =======]\r\n"); //Client.CC.CHR.MBF.OpenBattle(); MBF.LoadMine(); MBF.LoadEnemy(); Beast[] BB = MBF.AnalizeEnemy(); LTB.AppendText("[GamesRemain " + MBF.GamesRemain + " =======]\r\n"); LTB.AppendText("[Points " + MBF.Points + " =======]\r\n"); LTB.AppendText("[Reward " + MBF.Reward + " =======]\r\n"); LTB.AppendText("[======= MY! =======]\r\n"); foreach (Beast b in MBF.MY.Values) { LTB.AppendText("ID:" + b.ID + "\r\n"); LTB.AppendText("IID:" + b.ItemId + "\r\n"); LTB.AppendText("ID2:" + b.ID2 + "\r\n"); LTB.AppendText("Name:" + b.Name + "\r\n"); LTB.AppendText("Power:" + b.Power + "\r\n"); LTB.AppendText("LVL:" + b.Level + "\r\n"); LTB.AppendText("Class:" + b.Class + "\r\n"); LTB.AppendText("ELEMENTS:" + b.Element + "\r\n"); LTB.AppendText("ENEMY:" + b.Enemies + "\r\n"); LTB.AppendText("IMPROVE:" + b.NeedImprove + "\r\n"); LTB.AppendText("DAMAGE_ANAL:" + b.DAR + "\r\n"); LTB.AppendText("[========================]\r\n"); } LTB.AppendText("[======= ENEMY! =======]\r\n"); foreach (Beast b in MBF.ENEMY.Values) { LTB.AppendText("ID:" + b.ID + "\r\n"); LTB.AppendText("Name:" + b.Name + "\r\n"); LTB.AppendText("Power:" + b.Power + "\r\n"); LTB.AppendText("LVL:" + b.Level + "\r\n"); LTB.AppendText("Class:" + b.Class + "\r\n"); LTB.AppendText("ELEMENTS:" + b.Element + "\r\n"); LTB.AppendText("ENEMY:" + b.Enemies + "\r\n"); LTB.AppendText("[========================]\r\n"); } LTB.AppendText("[======= My BEST =======]\r\n"); foreach (Beast b in BB) { LTB.AppendText("ID:" + b.ID + "\r\n"); LTB.AppendText("IID:" + b.ItemId + "\r\n"); LTB.AppendText("ID2:" + b.ID2 + "\r\n"); LTB.AppendText("Name:" + b.Name + "\r\n"); LTB.AppendText("Power:" + b.Power + "\r\n"); LTB.AppendText("LVL:" + b.Level + "\r\n"); LTB.AppendText("Class:" + b.Class + "\r\n"); LTB.AppendText("ELEMENTS:" + b.Element + "\r\n"); LTB.AppendText("ENEMY:" + b.Enemies + "\r\n"); LTB.AppendText("IMPROVE:" + b.NeedImprove + "\r\n"); LTB.AppendText("DAMAGE_ANAL:" + b.DAR + "\r\n"); LTB.AppendText("[========================]\r\n"); } LTB.AppendText("[======= INVENTARY! =======]\r\n"); foreach (ItemBeast bi in MBF.BIL.Values) { LTB.AppendText("ID:" + bi.id + "\r\n"); LTB.AppendText("Count:" + bi.count + "\r\n"); LTB.AppendText("INCUBE:" + bi.NeedIncube + "\r\n"); LTB.AppendText("[========================]\r\n"); } }